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[Alex's Mobs] Cannot hit Crocodile while death rolling #152
Comments
Can you press shift to get free of the hold of the crocodile's hold? |
Yes, you can "dismount" the crocodile hold, but I see that as a sub-optimal solution compared to being able to hit the crocodile regardless of being "grabbed" or not. |
The fact that you can break the attack by pressing shift at any point is I think a more serious issue. Putting personal opinions aside. Is there a technical solution you can suggest? |
In my original post I suggest the following solution:
I don't know whether it is feasible to create such a workaround, so please do tell me if it would be possible to implement something like this. |
I understand your stance, and agree with it in general. |
Same is happening when you got attacked by Pinch Beetle from Twilight Forest |
Minecraft version - 1.19.2
Mod loader - Forge 43.1.43
Mod version - 1.4.5
I am using the latest version available - Yes (for all mods involved)
Describe the bug
When using Better Combat with Alex's Mobs mod, hitting the crocodile mob (
alexsmobs:crocodile
) while he is "grabbing" you is not possible with Better Combat, even though that behavior is intended in the "vanilla" combat system.I did manage to fix this behavior by setting
allow_attacking_mount
totrue
. It seems that the "crocodile grab" is coded to be seen as a "mounted" state by the game - you can even see the "horse hearts" appear on the HUD when a crocodile gets you.But this fix resulted in an unwanted behavior where it is possible to hit a horse that you are riding, which is frustrating to say the least. Is there a way to fix the original issue? Maybe creating a blacklist\whitelist of entities for which the
allow_attacking_mount
will (not) apply?To Reproduce
Steps to reproduce the behavior:
alexsmobs:crocodile
)allow_attacking_mount
is set totrue
Expected behavior
Should be possible to hit the crocodile during the "grab" state without the downside of having the possibility of hitting your own horse when riding it.
Video recordings
Better Combat behavior:
2022-11-11.17-36-15.1.1.mp4
Vanilla behavior:
2022-11-11.17-40-40.1.1.mp4
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