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Fix Targets crashing the game on load
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ShamblesSM committed Feb 13, 2023
1 parent c8fcd10 commit 0058351
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Showing 2 changed files with 7 additions and 3 deletions.
8 changes: 5 additions & 3 deletions src/Level.lua
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ function Level:new(data)
end
end

self.targetSprite = _Game.configManager.targetSprites.random[math.random(1, #_Game.configManager.targetSprites.random)]
self.targetFrequency = data.targetFrequency
self.targetInitialDelaySecondsElapsed = false

Expand Down Expand Up @@ -336,7 +337,7 @@ function Level:updateLogic(dt)
end
if #validPoints > 0 then
self.target = Target(
_Game.configManager.targetSprites.random[math.random(1, #_Game.configManager.targetSprites.random)],
self.targetSprite,
validPoints[math.random(1, #validPoints)],
false -- no slot machine yet!
)
Expand Down Expand Up @@ -1293,9 +1294,10 @@ function Level:deserialize(t)
self.stateCount = t.stateCount
self.powerupList = t.powerupList
self.lastPowerupDeltas = t.lastPowerupDeltas
self.target = t.target
if t.target then
self.target = Target(self.targetSprite, Vec2(t.target.pos.x, t.target.pos.y), false)
end
self.targetSecondsCooldown = t.targetSecondsCooldown
self.targetFrequency = t.targetFrequency
self.targetHitScore = t.targetHitScore
self.targetInitialDelaySecondsElapsed = t.targetInitialDelaySecondsElapsed
self.blitzMeter = t.blitzMeter
Expand Down
2 changes: 2 additions & 0 deletions src/Target.lua
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@ end

function Target:serialize()
local t = {
sprite = self.sprite,
pos = self.pos,
isFreeSpin = self.isFreeSpin,
delQueue = self.delQueue,
Expand All @@ -96,6 +97,7 @@ end


function Target:deserialize(t)
self.sprite = t.sprite
self.pos = t.pos
self.isFreeSpin = t.isFreeSpin
self.delQueue = t.delQueue
Expand Down

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