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shaders.go
50 lines (39 loc) · 830 Bytes
/
shaders.go
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package assets
import (
_ "embed"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
var (
//go:embed shaders/scene.kage
sceneShaderSrc []byte
SceneShader *ebiten.Shader
//go:embed shaders/map.kage
mapShaderSrc []byte
MapShader *ebiten.Shader
//go:embed shaders/minimap.kage
minimapShaderSrc []byte
MinimapShader *ebiten.Shader
//go:embed shaders/character.kage
charShaderSrc []byte
CharShader *ebiten.Shader
)
func init() {
var err error
SceneShader, err = ebiten.NewShader(sceneShaderSrc)
if err != nil {
log.Fatal(err)
}
MapShader, err = ebiten.NewShader(mapShaderSrc)
if err != nil {
log.Fatal(err)
}
MinimapShader, err = ebiten.NewShader(minimapShaderSrc)
if err != nil {
log.Fatal(err)
}
CharShader, err = ebiten.NewShader(charShaderSrc)
if err != nil {
log.Fatal(err)
}
}