/
main.go
160 lines (148 loc) · 3.83 KB
/
main.go
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package main
import (
"fmt"
"image/color"
"github.com/Zyko0/Reverse/assets"
"github.com/Zyko0/Reverse/core"
"github.com/Zyko0/Reverse/graphics"
"github.com/Zyko0/Reverse/logic"
"github.com/Zyko0/Reverse/pkg/utils"
"github.com/Zyko0/Reverse/pkg/xfmt"
"github.com/Zyko0/Reverse/ui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
)
type Game struct {
levelview *ui.LevelView
pauseview *ui.PauseView
game *core.Game
renderer *graphics.Renderer
}
func New() *Game {
return &Game{
levelview: ui.NewLevelView(),
pauseview: ui.NewPauseView(),
game: core.NewGame(0),
renderer: graphics.NewRenderer(),
}
}
func (g *Game) Update() error {
// Skip update if cursor is not captured
if !utils.EnsureCursorCaptured() {
return nil
}
// Level view
if g.levelview.Active() {
if level, started := g.levelview.LevelStarted(); started {
g.game = core.NewGame(level)
g.levelview.Deactivate()
} else {
g.levelview.Update()
return nil
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || g.game.IsOver() && inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
g.levelview.Activate()
return nil
}
// Restart level
if ebiten.IsKeyPressed(ebiten.KeyBackspace) {
g.game = core.NewGame(g.game.GetLevel())
}
// Pause
if g.pauseview.Active {
g.pauseview.Update()
return nil
}
if inpututil.IsKeyJustPressed(ebiten.KeyTab) {
g.pauseview.Active = true
return nil
}
// Update game
g.game.Update()
// Update renderer
g.renderer.Update()
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
// Level view
if g.levelview.Active() {
g.levelview.Draw(screen)
return
}
// Render game
g.renderer.Draw(screen, &graphics.State{
Level: g.game.GetLevel(),
Map: g.game.Level,
Camera: g.game.Camera,
Player: g.game.Player,
Agent: g.game.Agent,
GameStatus: g.game.Status(),
PlayerSeen: g.game.PlayerSeen(),
AgentSeen: g.game.AgentSeen(),
})
// Remaining time
// TODO: clean below
timeTxt := xfmt.Duration(g.game.TimeRemaining())
rect := text.BoundString(assets.GameInfoFontFace, timeTxt)
text.Draw(screen, timeTxt, assets.GameInfoFontFace,
logic.ScreenWidth/2-rect.Dx()/2, 36,
color.White,
)
playerStatusTxt := ""
if g.game.Player.GetHeard() {
playerStatusTxt = "HEARD"
}
if g.game.PlayerSeen() {
playerStatusTxt = "SEEN"
}
if g.game.IsOver() {
playerStatusTxt = "GAME OVER (VICTORY)"
if g.game.Status() == core.GameStatusDefeat {
playerStatusTxt = "PLAYER WINS (DEFEAT)"
}
}
if playerStatusTxt != "" {
rect := text.BoundString(assets.GameInfoFontFace, playerStatusTxt)
text.Draw(screen, playerStatusTxt, assets.GameInfoFontFace,
logic.ScreenWidth/2-rect.Dx()/2, 72,
color.White,
)
}
// UI
if g.pauseview.Active {
g.pauseview.Draw(screen)
}
// Debug
// TODO: remove below
ebitenutil.DebugPrint(
screen,
fmt.Sprintf("TPS: %0.2f - FPS %.02f - PPos (%v) Intent(%v) Hangle %.4f - Block(%d,%d) - Seen %v",
ebiten.CurrentTPS(),
ebiten.CurrentFPS(),
g.game.Player.Position, g.game.Player.Intent,
g.game.Camera.HAngle,
int(g.game.Player.Position.X), int(g.game.Player.Position.Z),
g.game.AgentSeen(),
),
)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return logic.ScreenWidth, logic.ScreenHeight
}
func main() {
ebiten.SetFullscreen(true)
ebiten.SetVsyncEnabled(false)
ebiten.SetWindowSize(logic.ScreenWidth, logic.ScreenHeight)
ebiten.SetMaxTPS(logic.TPS)
utils.EnsureCursorCaptured()
// (broken) go get github.com/hajimehoshi/ebiten/v2@1c09ec5e44727a0c38b605552d93e4d470a128ab
// (stable) v2.5.0-alpha.12.0.20230228174701-7c0fbce0cfd8
if err := ebiten.RunGameWithOptions(New(), &ebiten.RunGameOptions{
GraphicsLibrary: ebiten.GraphicsLibraryOpenGL,
}); err != nil {
// TODO: gracefull
}
}