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Hi there, I would like to get HTerrain to generate a terrain at the point at which the game is loaded, i.e. (for now) when I press F5 to go into the debugger. I have copy-pasted the code at https://hterrain-plugin.readthedocs.io/en/latest/#procedural-generation into a script for the root Node3D, shown below:
...to deal with an error message. I guess this is the result of the transition of Godot 3.x to 4.x?
Anyway, I provided filepaths to textures in the project folder and that dealt with any outstanding issues. However, when F5-ing into the debugger, I see no proc gen terrain.
I would be grateful for any help.
PS: I have no problems generating HTerrain in the editor.
The text was updated successfully, but these errors were encountered:
Hi there, I would like to get HTerrain to generate a terrain at the point at which the game is loaded, i.e. (for now) when I press F5 to go into the debugger. I have copy-pasted the code at https://hterrain-plugin.readthedocs.io/en/latest/#procedural-generation into a script for the root Node3D, shown below:
Side note, I changed:
to:
...to deal with an error message. I guess this is the result of the transition of Godot 3.x to 4.x?
Anyway, I provided filepaths to textures in the project folder and that dealt with any outstanding issues. However, when F5-ing into the debugger, I see no proc gen terrain.
I would be grateful for any help.
PS: I have no problems generating HTerrain in the editor.
The text was updated successfully, but these errors were encountered: