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If Scatter is not in global Zero cordinates or not global rotation zero it places objects incorrectly - it does not take into account location of Scatter Node in global cords.
The text was updated successfully, but these errors were encountered:
If Scatter is not in global Zero cordinates or not global rotation zero it places objects incorrectly - it does not take into account location of Scatter Node in global cords.
The text was updated successfully, but these errors were encountered: