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Animating textures is not a voxel feature. It is a material feature, which you can animate with UV properties, or using AnimatedTexture, or using a shader.
Chests are not voxels, they are entities, they would be done with regular nodes. Similar with blocks like pistons, they get replaced with an entity while they animate. Their "voxel" versions are static and only represent idle states.
could you add the ability to animate tile textures and tile models
so that water voxels flow and chest voxels open/close (like in minecraft)
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