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CHANGELOG.md

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CHANGELOG

[3.3.1] 2023-02-23

CHANGED

[3.2.1] 2022-10-21

CHANGED

  • Update for Foundry v10 (thanks to Chris Seieroe and @TenguGrib)!

[3.2.1] 2022-01-04

FIXED

  • Corrected Foundry versioning (0.9 -> 9).

ADDED

  • Added all contributors to authors.

[3.2.0] 2021-12-31

ADDED

  • Added option to recover hit dice before rolling.

CHANGED

  • Maintainer is now @a-ws-m.
  • Bump core compatible version to 0.9.
  • Auto-roll hit dice when recovery fraction is set to "Full".

[3.1.0] 2021-06-19

ADDED

  • Added separate recovery multipliers for feats and other items (Thanks DarKDinDoN for the PR)

Changed

  • Bump core compatible version to 0.8.7.

[3.0.0] 2021-06-05

*Core 0.8 and Dnd5e 1.3 compatibility)

ADDED

  • Added an option to recover a fraction of missing health on a long rest (defaults to none).

FIXED

  • Fixed an error that would occur when trying to long rest on 0.8.

[2.2.0] 2021-01-21

ADDED

  • Ability to select the rounding method (round up or down) used to calculate recovered hit dice (thanks to a-ws-m for the PR)

CHANGED

  • Add libWrapper support
  • Bump compatible core version

[2.1.0] 2020-12-09

ADDED

  • Add "None" as an option for recharge levels.
    • When "None" is selected, no resources/spell slots/item uses/etc will recharge on long rest (not even the minimum 1 that usually recharges).
    • Note that this does not affect short rests.

[2.0.0] 2020-11-07

FIXED

  • Fixed an issue which caused the amount of Hit Points healed to appear to be 0 in the chat message (thanks to DarKDinDoN for the fix).

ADDED

  • Configurable recovery multipliers for item uses, spell slots, and actor resources (thanks to DarKDinDoN 👏).

CHANGED

  • Bump compatible core version to 0.7.5.

[1.1.0] 2020-08-03

ADDED

  • Configurable hit dice recovery multiplier.

CHANGED

  • Bump compatible core version.

[1.0.0] 2020-06-17

ADDED

  • Prevent characters from healing to max during a long rest.
  • Allow characters to choose to heal using hit dice during a long rest.