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agent.tscn
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agent.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://images/Main Ship - Base - Full health.png" type="Texture" id=1]
[ext_resource path="res://scripts/agent.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 8 )
[node name="Agent" type="KinematicBody2D" groups=["agents"]]
collision_mask = 0
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
rotation = 1.5708
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="ray_forward" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 500, 0 )
collision_mask = 2
[node name="ray_left" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, -500 )
collision_mask = 2
[node name="ray_right" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 500 )
collision_mask = 2
[node name="ray_f_up_right" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 353.55, -353.55 )
collision_mask = 2
[node name="ray_f_down_right" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 353.55, 353.55 )
collision_mask = 2