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level_generator_1.c
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level_generator_1.c
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#include <stdio.h>
#include <time.h>
#include <stdlib.h>
int connectpoints(char **, int, int, int, int);
char ** createmap(int, int, int, int, int, int, int);
int main(){
int NUM_ROOMS = 30;
int MAX_ROOM_X = 30;
int MIN_ROOM_X = 3;
int MAX_ROOM_Y = 30;
int MIN_ROOM_Y = 3;
int BOARD_X = 100;
int BOARD_Y = 200;
char ** x = createmap(NUM_ROOMS, MAX_ROOM_X, MIN_ROOM_X, MAX_ROOM_Y, MIN_ROOM_Y, BOARD_X, BOARD_Y);
return 0;
}
char ** createmap(int NUM_ROOMS, int MAX_ROOM_X, int MIN_ROOM_X, int MAX_ROOM_Y, int MIN_ROOM_Y, int BOARD_X, int BOARD_Y){
srand(time(0));
char **board = (char **)malloc(BOARD_X *BOARD_Y * sizeof(char*));
int i, j;
for(i = 0; i < BOARD_X; i++){
board[i] = (char *)malloc(BOARD_Y * sizeof(char));
}
for (i = 0; i < BOARD_X; i++){
for(j = 0; j < BOARD_Y; j++){
board[i][j] = '#';
}
}
int xcenter = 0;
int ycenter = 0;
int xcenter2 = 0;
int ycenter2 = 0;
int room_iterator;
for(room_iterator=0; room_iterator < NUM_ROOMS; room_iterator++){
int xlen = rand()%MAX_ROOM_X;
int ylen = rand()%MAX_ROOM_Y;
int xpos = rand()%(BOARD_X-xlen-2)+1;
int ypos = rand()%(BOARD_Y-ylen-2)+1;
xcenter = xpos+xlen/2;
ycenter = ypos+ylen/2;
for(i = 0; i < xlen; i++){
for(j=0; j < ylen; j++){
board[i+xpos][j+ypos] = '.';
}
}
if(xcenter2 != 0){
// call connectpoints
connectpoints(board, xcenter, ycenter, xcenter2, ycenter2);
}
xcenter2 = xcenter;
ycenter2 = ycenter;
}
for (i = 0; i < BOARD_X; i++){
for(j = 0; j < BOARD_Y; j++){
printf("%c", board[i][j]);
}
printf("\n");
}
return board;
}
int connectpoints(char ** board, int newcenterx, int newcentery, int oldcenterx, int oldcentery){
int xdiff = newcenterx-oldcenterx;
int ydiff = newcentery-oldcentery;
int realx = newcenterx;
int realy = newcentery;
while(abs(xdiff) > 0 || abs(ydiff) > 0){
if(abs(xdiff) > abs(ydiff)){
if(xdiff > 0){
xdiff -= 1;
realx -= 1;
} else if(xdiff < 0){
xdiff += 1;
realx += 1;
}
board[realx][realy] = '.';
} else {
if(ydiff > 0){
ydiff -= 1;
realy -= 1;
} else if(ydiff < 0){
ydiff += 1;
realy += 1;
}
board[realx][realy] = '.';
}
}
}