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Change the map generator so it is weighted to put each successive room within a certain range of an already existing roomprevious ones #114

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a3qz opened this issue Oct 15, 2019 · 1 comment
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enhancement New feature or request

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a3qz commented Oct 15, 2019

Right now, it is not fun to get a floor with a bunch of long hallways with nothing going on in them - if we increased the clustering of the rooms, this would improve

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a3qz commented Oct 15, 2019

Maybe could be achieved by shrinking floor dimensions

@a3qz a3qz added the enhancement New feature or request label Oct 15, 2019
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