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RetroKitty

A cute and relaxing mobile game where you hit color-coded balls.

Get it on Google Play

  

Rules

Your goal is to hit the colour coded balls represented in your Game HUD.

Script your own level

The game levels are located in the levels folder, you can script your own levels by editing the existing ones or editing the lvl_custom.lvl. Scripting the level is done by following these simple rules.

Example level: Shoots all available colours through the UP dispenser every half second, the goal is to hit all of them.

# Seconds | Dispenser Number | Color Number | Speed(seconds to reach center)

# Colors: RED, ORANGE, YELLOW, GREEN, CYAN, BLUE, PURPLE, PINK, WHITE = 8, BLACK = 9
# Number: | UP = 0   | DOWN = 1  | LEFT = 2 | RIGHT = 3

# GOAL: Start line with $
$ 0 1 2 3 4 5 6 7

# LEVEL 5 - All colours showcase

1    0 0 5
1.5  0 1 5
2    0 2 5
2.5  0 3 5
3    0 4 5
3.5  0 5 5
4    0 6 5
4.5  0 7 5

Contents

  • Seconds: 0 to infinite.
  • Dispenser number:
    • 0 - UP
    • 1 - DOWN
    • 2 - LEFT
    • 3 - RIGHT
  • Ball color:
    • Color coding is included in the example level.
  • Speed: Seconds for the ball to reach the screen center no limit, go crazy (please maintain low due to the nature of human reflexes).
  • Use # for comments and $ for the line representing the goal.
  • Whitespace is ignored, use it for formatting.
  • Don't include a newline at the end of the file.
  • Input only numbers.

Opening the project

  • Download any Godot 3.0 version and open the project.godot file with the editor.