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Poser Dialog Mockup #23
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apart from that, looks like a plan. specifically the rotation sliders really need a place though. or a new interface in general. |
A pose list is a list of human readable pose names. For example, the current SpoilerAL release has the following format for naming poses: |
Good job. |
instead of two lists with mostly the same bones you could adapt the same idea with tabs to two lists. Selecting an item in |
I'm liking that. It makes good use of vertical and horizontal space. Let's see if we're seeing it the same way: Each of For the poserframes.txt file I'm thinking of the following structure:
where desc is optional. if omitted the bone name is used instead. bone_category groups bones and allowed_operations and allowed_axis list keywords that restrict bone modification. |
Yes, For keywords I suggest something simple like Don't like having desc on a separate line. Ideally would be to keep a single line per entry. Maybe move it to the end of the entry like
This way the optional field is the last one so there's no need for empty columns in front of the entry. Only issue I see with this is that the names won't be nicely lined up because of the frame names. Also i like calling it name in this case since it's not a full-blown description but a simple 1-3 word human-readable alias. |
I'd keep the bones/frames list for props as well. You may make custom a custom poserframes.txt file for them too. Also, it seems you are thinking of saving scenes as opposed to just a single pose. I thought of that too but that would need of more UI work. Maybe we could add "Save pose" & "load pose" buttons below the Categories list for single pose saving/restoring, a reset pose button as well in the row below. Then the Save, Load and Reset buttons at the bottom would work for scenes. The Props UI needs a bit more spacing away from the Facial UI. I suggest to place the top (the static labels) at (Blush edit)(top) + (Blush edit)(height) + 12 and move everything else accordingly. |
Having the same list would work now that I think about it. We can have a I'm not thinking of saving the whole scene but I suggest attaching the props to the pose as well. One example could be to add a cigarette prop to the smoking pose. If there's no cigarette model the character would just smoke air cigars. Another example is the vanilla If we make props a subset of posing(the A bit offtopic but all the unimplemented features controls should be disabled until implemented to pre-empt the questions in the thread. |
I tried to figure out a way to get the mouse cursor to appear when Always on top is checked without success. |
I made a mockup of what could be put into the poser dialog. Some features are taken and proven from SpoilerAL, while others were made up in the spot.
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