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Torus input node creates multiple objects when used with scene node #66

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aachman98 opened this issue Nov 8, 2019 · 6 comments
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bug Something isn't working scheduled Feature to be released soon

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@aachman98
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image

@aachman98 aachman98 added the bug Something isn't working label Nov 8, 2019
@zebus3d
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zebus3d commented Dec 24, 2019

I can't reproduce this error in Blender 2.82 alpha, with Sorcar 3.1.3 under Linux.

@aachman98
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I can't reproduce this error in Blender 2.82 alpha, with Sorcar 3.1.3 under Linux.

  1. Add "Torus" Node
  2. Add "Scene Info" node
  3. Connect "Current Frame" output to "Major Radius" (or anything else) on "Torus" node
  4. Press "Preview" on "Torus" node
  5. Drag in the timeline

@zebus3d
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zebus3d commented Dec 24, 2019

I can't reproduce this error in Blender 2.82 alpha, with Sorcar 3.1.3 under Linux.

1. Add "Torus" Node

2. Add "Scene Info" node

3. Connect "Current Frame" output to "Major Radius" (or anything else) on "Torus" node

4. Press "Preview" on "Torus" node

5. Drag in the timeline

https://youtu.be/q8IOz6nq5d4

@aachman98
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Maybe they fixed something in that version:
Screenshot from 2019-12-24 22-16-21
The problem is in the obj_utils.py file which is responsible for Torus creation.

@SavMartin
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SavMartin commented Dec 24, 2019

No problem, in Blender 2.82 linux ver.

@aachman98
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Thanks for confirming. I'll close the issue after the stable release.

@aachman98 aachman98 added the scheduled Feature to be released soon label Mar 5, 2020
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