/
main.go
executable file
·336 lines (270 loc) · 6.82 KB
/
main.go
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package main
import (
"fmt"
"image"
"image/color"
"image/png"
"log"
"math"
"math/rand"
"os"
"runtime"
"strconv"
"strings"
"time"
"./generators"
"./glTools"
"github.com/go-gl/gl/v4.5-core/gl"
"github.com/go-gl/glfw/v3.2/glfw"
)
var (
triangle = []float32{
-1, -1, 0,
-1, 1, 0,
1, 1, 0,
1, -1, 0,
}
triangleData = []float32{
-1., -1., 0., 0., 0.,
-1., 1., 0., 0., 1.,
1., 1., 0., 1., 1.,
1., -1., 0., 1., 0.,
-1., -1., 0., 0., 0.,
1., 1., 0., 1., 1.,
}
window *glfw.Window
program *glTools.Program
vao uint32
texture *glTools.Texture
width = 2048
height = 2048
seed = rand.Intn(math.MaxInt16)
vizEnabled = false
outputFilename = "out.png"
backgroundColor = "black"
colors = "rainbow"
generatorMethod = generators.BasicDiagonalLine
space = 8
)
func fillImage(img *image.RGBA64, color color.RGBA64) {
bounds := img.Bounds()
for y := bounds.Min.Y; y <= bounds.Max.Y; y++ {
for x := bounds.Min.X; x <= bounds.Max.X; x++ {
img.Set(x, y, color)
}
}
generators.SetBaseColor(color)
}
func saveImage(img *image.RGBA64, name string) {
f, err := os.Create(name)
if err != nil {
log.Fatal(err)
}
if err := png.Encode(f, img); err != nil {
f.Close()
log.Fatal(err)
}
if err := f.Close(); err != nil {
log.Fatal(err)
}
}
func setVisualizer(state bool) {
vizEnabled = state
}
func setWidth(value int) {
width = value
}
func setHeight(value int) {
height = value
}
func setSeed(value int) {
seed = value
}
func setBackgroundColor(value string) {
backgroundColor = value
}
func setGenerator(value func()) {
generatorMethod = value
}
func setSpace(value int) {
space = value
}
func setColors(value string) {
colors = value
generators.SetParamColors(generators.ColorsPacks[colors])
}
func valueToInt(value string) int {
v, err := strconv.Atoi(value)
if err != nil {
fmt.Println(err)
os.Exit(-1)
}
return v
}
func applyArgWithValue(arg string, value string) {
switch arg {
case "--width":
setWidth(valueToInt(value))
case "--height":
setHeight(valueToInt(value))
case "--seed":
setSeed(valueToInt(value))
case "--bg":
setBackgroundColor(value)
case "--colors":
setColors(value)
case "--p1":
generators.SetParam1(valueToInt(value))
case "--p2":
generators.SetParam2(valueToInt(value))
case "--p3":
generators.SetParam3(valueToInt(value))
case "--cycles":
generators.SetCycles(valueToInt(value))
}
}
func applyArg(arg string) {
switch arg {
case "-v":
setVisualizer(true)
case "-bdl":
setGenerator(generators.BasicDiagonalLine)
case "-bdl2":
setGenerator(generators.BiSymDiagonalLine)
case "-bdl4":
setGenerator(generators.QuadSymDiagonalLine)
case "-bdg":
setGenerator(generators.BasicDiamondGrid)
case "-bppp":
setGenerator(generators.BasicPointPerPoint)
case "-ibdl":
setGenerator(generators.InversedSurroundedDiagonalLine)
case "-ibdl2":
setGenerator(generators.BiSymInversedSurroundedDiagonalLine)
case "-ibdl4":
setGenerator(generators.QuadSymInversedSurroundedDiagonalLine)
case "-ths":
setGenerator(generators.TurningHazardousShape)
case "-spiral":
setGenerator(generators.Spiral)
//case "-dev":
// setGenerator(generators.Dev)
}
}
func applyArgs(args []string) {
for i := range args {
if strings.HasPrefix(args[i], "--") && i+1 < len(args) {
applyArgWithValue(args[i], args[i+1])
i++
} else if strings.HasPrefix(args[i], "-") {
applyArg(args[i])
} else if strings.HasSuffix(args[i], ".png") {
outputFilename = args[i]
}
}
}
func main() {
args := os.Args[1:]
rand.Seed(time.Now().UTC().UnixNano())
seed = rand.Intn(math.MaxInt16)
applyArgs(args)
log.Println("Seed :", seed)
img := image.NewRGBA64(image.Rect(0, 0, width, height))
if vizEnabled {
runtime.LockOSThread()
window = initGlfw()
program = initOpenGL()
if program == nil {
return
}
vao = makeVao(triangle)
texture, _ = glTools.NewTexture(img, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE)
generators.SetDrawer(draw)
}
if color, ok := generators.Colors[backgroundColor]; ok {
fillImage(img, color)
} else {
log.Println("Error : background color not found. Back to black.")
fillImage(img, generators.Colors["black"])
}
generators.SetImage(img)
generators.SetNumberSeed(seed)
generatorMethod()
//generators.AutomoveCenterLines(64, 4, color.RGBA64{0x0120, 0x0060, 0x0200, 0xFFFF})
//generators.QuadSymInversedSurroundedDiagonalLine(space, generators.ColorsPacks[colors])
log.Println("> End")
saveImage(img, outputFilename)
for vizEnabled && !window.ShouldClose() {
draw(img)
}
}
// initGlfw initializes glfw and returns a Window to use.
func initGlfw() *glfw.Window {
if err := glfw.Init(); err != nil {
panic(err)
}
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2
glfw.WindowHint(glfw.ContextVersionMinor, 5)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width/2, height/2, "Kirina", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
return window
}
// initOpenGL initializes OpenGL and returns an intiialized program.
func initOpenGL() *glTools.Program {
if err := gl.Init(); err != nil {
panic(err)
}
version := gl.GoStr(gl.GetString(gl.VERSION))
log.Println("OpenGL version", version)
vertShader, err := glTools.NewShaderFromFile("gl.vert", gl.VERTEX_SHADER)
if err != nil {
log.Fatalln(err)
return nil
}
fragShader, err := glTools.NewShaderFromFile("gl.frag", gl.FRAGMENT_SHADER)
if err != nil {
log.Fatalln(err)
return nil
}
prog, err := glTools.NewProgram(vertShader, fragShader)
return prog
}
func draw(img *image.RGBA64) {
texture.Update(img)
gl.Uniform1i(program.GetUniformLocation("tex"), 0)
program.BindFragDataLocation(0, "outputColor")
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
program.Use()
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.BindVertexArray(vao)
texture.Bind(gl.TEXTURE0)
gl.DrawArrays(gl.TRIANGLES, 0, 6)
window.SwapBuffers()
glfw.PollEvents()
}
// makeVao initializes and returns a vertex array from the points provided.
func makeVao(points []float32) uint32 {
var vao uint32
gl.GenVertexArrays(1, &vao)
gl.BindVertexArray(vao)
var vbo uint32
gl.GenBuffers(1, &vbo)
gl.BindBuffer(gl.ARRAY_BUFFER, vbo)
gl.BufferData(gl.ARRAY_BUFFER, len(triangleData)*4, gl.Ptr(triangleData), gl.STATIC_DRAW)
vertAttr := uint32(program.GetAttribLocation("vert"))
gl.EnableVertexAttribArray(vertAttr)
gl.VertexAttribPointer(vertAttr, 3, gl.FLOAT, false, 5*4, gl.PtrOffset(0))
texCoord := uint32(program.GetAttribLocation("vertTexCoord"))
gl.EnableVertexAttribArray(texCoord)
gl.VertexAttribPointer(texCoord, 2, gl.FLOAT, false, 5*4, gl.PtrOffset(3*4))
gl.Enable(gl.DEPTH_TEST)
gl.DepthFunc(gl.LESS)
return vao
}