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/ _____/_____ |__|/ |__/ ____\__.__._______ ____ / _____/_____ _____ ____ ______
\_____ \\____ \| \ __\ __< | |\_ __ \_/ __ \ / \ ___\__ \ / \_/ __ \ / ___/
/ \ |_> > || | | | \___ | | | \/\ ___/ \ \_\ \/ __ \| Y Y \ ___/ \___ \
/_______ / __/|__||__| |__| / ____| |__| \___ > \______ (____ /__|_| /\___ >____ >
\/|__| \/ \/ \/ \/ \/ \/ \/
#ABOUT So this is my attempt at porting Mojang's Catacomb Snatch. Catacomb Snatch was a game created by Mojang for a charity event called the Humble Mojam Bundle and released the sourcecode for the game. My port is build in Impact. This is more of a ground up rewrite than a port and this version will be a little different. I am releasing only part of the source code because Impact costs money and releasing the full sourcecode would basically allow you to gain Impact for free. I am releasing a baked version of the game along with the full sourcecode for the page, all of the entiteis, server side code, and art assets.
#TODO
- Add death animations
- Add coins
- Fix colision boxes
- Build AI
- Add touch controls
- Build map
- Implement sound
- Fix WebGL
- Work on native builds
- Implement custom level building using html5 storage
- Make menus
- Make multiplauer