/
FloatBarrier.tscn
40 lines (31 loc) · 1.2 KB
/
FloatBarrier.tscn
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[gd_scene load_steps=3 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 1, 0.25, 0.25, 1 )
roughness = 0.0
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
[node name="FloatBarrier" type="Node"]
[node name="Left" type="MeshInstance" parent="."]
transform = Transform( 0, 0, -1, 0, 8000, 0, 8000, 0, 0, -4000, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="Right" type="MeshInstance" parent="."]
transform = Transform( 0, 0, 1, 0, 8000, 0, -8000, 0, 0, 4000, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="Back" type="MeshInstance" parent="."]
transform = Transform( 8000, 0, 0, 0, 8000, 0, 0, 0, 1, 0, 0, 4000 )
mesh = SubResource( 2 )
material/0 = null
[node name="Forward" type="MeshInstance" parent="."]
transform = Transform( -8000, 0, 0, 0, 8000, 0, 0, 0, -1, 0, 0, -4000 )
mesh = SubResource( 2 )
material/0 = null
[node name="Top" type="MeshInstance" parent="."]
transform = Transform( 8000, 0, 0, 0, 0, 1, 0, -8000, 0, 0, 4000, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="Bottom" type="MeshInstance" parent="."]
transform = Transform( 8000, 0, 0, 0, 0, -1, 0, 8000, 0, 0, -4000, 0 )
mesh = SubResource( 2 )
material/0 = null