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Example input file any scene from Unity3D. Example code:
var input = new StringReader(File.ReadAllText("Scene1.unity"));
var yaml = new YamlStream();
yaml.Load(input);
var tw = File.CreateText(sc.path + ".yaml");
yaml.Save(tw);
Verification shell command: diff Scene1.unity Scene1.unity.yaml
^ got totally different result
The text was updated successfully, but these errors were encountered:
Please try using the Save() overload that takes a boolean:
var input = new StringReader(File.ReadAllText("Scene1.unity"));
var yaml = new YamlStream();
yaml.Load(input);
var tw = File.CreateText(sc.path + ".yaml");
yaml.Save(tw, false);
The default behaviour is to assign anchors to nodes, but that feature has some issues.
Example input file any scene from Unity3D. Example code:
Verification shell command:
diff Scene1.unity Scene1.unity.yaml
^ got totally different result
The text was updated successfully, but these errors were encountered: