/
gl.go
260 lines (233 loc) · 5.34 KB
/
gl.go
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// from github.com/gliderlabs/ssh
package winssh
import (
"bytes"
"encoding/binary"
"errors"
"fmt"
"io"
"net"
"sync"
"github.com/anmitsu/go-shlex"
gl "github.com/gliderlabs/ssh"
"github.com/pkg/sftp"
"golang.org/x/crypto/ssh"
)
const (
AgentRequestType = "auth-agent-req@openssh.com"
agentChannelType = "auth-agent@openssh.com"
maxSigBufSize = 128
)
// SubsystemHandlerSftp for sftp
func SubsystemHandlerSftp(s gl.Session) {
debugStream := io.Discard
serverOptions := []sftp.ServerOption{
sftp.WithDebug(debugStream),
}
server, err := sftp.NewServer(
s,
serverOptions...,
)
if err != nil {
fmt.Printf("sftp server init error: %s\n", err)
return
}
if err := server.Serve(); err == io.EOF {
server.Close()
fmt.Println("sftp client exited session.")
} else if err != nil {
fmt.Println("sftp server completed with error:", err)
}
}
func SessionHandler(srv *gl.Server, conn *ssh.ServerConn, newChan ssh.NewChannel, ctx gl.Context) {
ch, reqs, err := newChan.Accept()
if err != nil {
// TODO: trigger event callback
return
}
sess := &session{
Channel: ch,
conn: conn,
handler: srv.Handler,
ptyCb: srv.PtyCallback,
sessReqCb: srv.SessionRequestCallback,
subsystemHandlers: srv.SubsystemHandlers,
ctx: ctx,
}
if srv.IdleTimeout < 0 && srv.MaxTimeout < srv.IdleTimeout {
go Keepalive(sess, -srv.IdleTimeout, int(srv.MaxTimeout/srv.IdleTimeout))
}
sess.handleRequests(reqs)
}
type session struct {
sync.Mutex
ssh.Channel
conn *ssh.ServerConn
handler gl.Handler
subsystemHandlers map[string]gl.SubsystemHandler
handled bool
exited bool
pty *gl.Pty
winch chan gl.Window
env []string
ptyCb gl.PtyCallback
sessReqCb gl.SessionRequestCallback
rawCmd string
subsystem string
ctx gl.Context
sigCh chan<- gl.Signal
sigBuf []gl.Signal
breakCh chan<- bool
}
func (sess *session) Write(p []byte) (n int, err error) {
if sess.pty != nil {
m := len(p)
// normalize \n to \r\n when pty is accepted.
// this is a hardcoded shortcut since we don't support terminal modes.
p = bytes.Replace(p, []byte{'\n'}, []byte{'\r', '\n'}, -1)
p = bytes.Replace(p, []byte{'\r', '\r', '\n'}, []byte{'\r', '\n'}, -1)
n, err = sess.Channel.Write(p)
if n > m {
n = m
}
return
}
return sess.Channel.Write(p)
}
func (sess *session) PublicKey() gl.PublicKey {
sessionkey := sess.ctx.Value(gl.ContextKeyPublicKey)
if sessionkey == nil {
return nil
}
return sessionkey.(gl.PublicKey)
}
func (sess *session) Permissions() gl.Permissions {
// use context permissions because its properly
// wrapped and easier to dereference
perms := sess.ctx.Value(gl.ContextKeyPermissions).(*gl.Permissions)
return *perms
}
func (sess *session) Context() gl.Context {
return sess.ctx
}
func (sess *session) Exit(code int) error {
sess.Lock()
defer sess.Unlock()
if sess.exited {
return errors.New("Session.Exit called multiple times")
}
sess.exited = true
status := struct{ Status uint32 }{uint32(code)}
_, err := sess.SendRequest("exit-status", false, ssh.Marshal(&status))
if err != nil {
return err
}
return sess.Close()
}
func (sess *session) User() string {
return sess.conn.User()
}
func (sess *session) RemoteAddr() net.Addr {
return sess.conn.RemoteAddr()
}
func (sess *session) LocalAddr() net.Addr {
return sess.conn.LocalAddr()
}
func (sess *session) Environ() []string {
return append([]string(nil), sess.env...)
}
func (sess *session) RawCommand() string {
return sess.rawCmd
}
func (sess *session) Command() []string {
cmd, _ := shlex.Split(sess.rawCmd, true)
return append([]string(nil), cmd...)
}
func (sess *session) Subsystem() string {
return sess.subsystem
}
func (sess *session) Pty() (gl.Pty, <-chan gl.Window, bool) {
if sess.pty != nil {
return *sess.pty, sess.winch, true
}
return gl.Pty{}, sess.winch, false
}
func (sess *session) Signals(c chan<- gl.Signal) {
sess.Lock()
defer sess.Unlock()
sess.sigCh = c
if len(sess.sigBuf) > 0 {
go func() {
for _, sig := range sess.sigBuf {
sess.sigCh <- sig
}
}()
}
}
func (sess *session) Break(c chan<- bool) {
sess.Lock()
defer sess.Unlock()
sess.breakCh = c
}
func parsePtyRequest(s []byte) (pty gl.Pty, ok bool) {
term, s, ok := parseString(s)
if !ok {
return
}
width32, s, ok := parseUint32(s)
if !ok {
return
}
height32, _, ok := parseUint32(s)
if !ok {
return
}
pty = gl.Pty{
Term: term,
Window: gl.Window{
Width: int(width32),
Height: int(height32),
},
}
return
}
func parseUint32(in []byte) (uint32, []byte, bool) {
if len(in) < 4 {
return 0, nil, false
}
return binary.BigEndian.Uint32(in), in[4:], true
}
func parseString(in []byte) (out string, rest []byte, ok bool) {
if len(in) < 4 {
return
}
length := binary.BigEndian.Uint32(in)
if uint32(len(in)) < 4+length {
return
}
out = string(in[4 : 4+length])
rest = in[4+length:]
ok = true
return
}
func parseWinchRequest(s []byte) (win gl.Window, ok bool) {
width32, s, ok := parseUint32(s)
if width32 < 1 {
ok = false
}
if !ok {
return
}
height32, _, ok := parseUint32(s)
if height32 < 1 {
ok = false
}
if !ok {
return
}
win = gl.Window{
Width: int(width32),
Height: int(height32),
}
return
}