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Marcus Ottosson edited this page Jul 26, 2014 · 1 revision
  1. (planned) Reuse 5A. Divide-and-conquer E.g. separating modeling from animation from rendering and an efficient strategy for keeing them together. 5B. Asset composition Interfaces for potato-head composition of multiple smaller assets; such as eyes, teeth and hair onto a generic head for characters; or building, window, office furniture for environments.
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