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Server freeze exploits #5
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fixed most of problems.
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You did not fix the third freeze. Please reopen this issue since you have not actually resolved it. |
Also, you would only need to disable luaJIT for the user-provided function, not the whole game. Since you are only allowing 32 loops/recursions, luaJIT will not make an appreciable performance difference. |
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Checkboxes provided to measure fix progress
Suggested fixes:
pcall
from the bot environment, or replace it with a "safe" version that will not allow the user to catch the "too much execution" errors.These would fix all of the listed exploits/bugs
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