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gource.h
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gource.h
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/*
Copyright (C) 2009 Andrew Caudwell (acaudwell@gmail.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GOURCE_H
#define GOURCE_H
#ifdef _WIN32
#include "windows.h"
#endif
#include <deque>
#include <list>
#include <fstream>
#include "core/display.h"
#include "core/sdlapp.h"
#include "core/fxfont.h"
#include "core/bounds.h"
#include "core/seeklog.h"
#include "core/frustum.h"
#include "core/regex.h"
#include "core/ppm.h"
#include "core/mousecursor.h"
#include "gource_settings.h"
#include "git.h"
#include "hg.h"
#include "bzr.h"
#include "gitraw.h"
#include "cvs-exp.h"
#include "custom.h"
#include "apache.h"
#include "slider.h"
#include "action.h"
#include "caption.h"
#include "file.h"
#include "user.h"
#include "dirnode.h"
#include "zoomcamera.h"
class Gource : public SDLApp {
std::string logfile;
FrameExporter* frameExporter;
RCommitLog* commitlog;
PositionSlider slider;
ZoomCamera camera;
bool debug, trace_debug;
bool manual_rotate;
float rotation_remaining_angle;
MouseCursor cursor;
bool grab_mouse;
bool mousemoved;
bool mouseclicked;
bool mousedragged;
float rotate_angle;
vec2f mousepos;
vec2f backgroundPos;
bool backgroundSelected;
float last_percent;
bool stop_position_reached;
int tag_seq, commit_seq;
GLint mouse_hits;
RFile* hoverFile;
RFile* selectedFile;
RUser* hoverUser;
RUser* selectedUser;
GLuint selectionDepth;
RDirNode* root;
std::string displaydate;
int date_x_offset;
TextureResource* bloomtex;
TextureResource* beamtex;
TextureResource* logotex;
TextureResource* backgroundtex;
FXFont font, fontlarge, fontmedium, fontcaption;
bool first_read;
bool draw_loading;
bool paused;
float max_tick_rate;
int frameskip;
int framecount;
time_t currtime;
time_t lasttime;
float runtime;
float subseconds;
float splash;
float idle_time;
Uint32 draw_tree_time;
Uint32 update_dir_tree_time;
Uint32 update_user_tree_time;
Uint32 draw_time;
Uint32 logic_time;
Uint32 trace_time;
Uint32 name_calc_time;
Uint32 name_draw_time;
bool track_users;
Bounds2D dir_bounds;
Bounds2D user_bounds;
std::deque<RCommit> commitqueue;
std::map<std::string, RUser*> users;
std::map<std::string, RFile*> files;
std::map<int, RFile*> tagfilemap;
std::map<int, RUser*> tagusermap;
std::list<RCaption*> captions;
std::list<RCaption*> active_captions;
QuadTree* dirNodeTree;
QuadTree* userTree;
std::string message;
float message_timer;
void setMessage(const char* str, ...);
void reset();
void deleteUser(RUser* user);
void deleteFile(RFile* file);
void selectBackground();
void selectUser(RUser* user);
void selectFile(RFile* file);
void selectNextUser();
void loadCaptions();
void readLog();
void processCommit(RCommit& commit, float t);
std::string dateAtPosition(float percent);
void toggleCameraMode();
static RCommitLog* determineFormat(const std::string& logfile);
void updateCamera(float dt);
void updateUsers(float t, float dt);
void updateDirs(float dt);
void interactUsers();
void interactDirs();
void updateBounds();
void updateTime(time_t display_time);
void mousetrace(Frustum& frustum, float dt);
bool canSeek();
void seekTo(float percent);
void zoom(bool zoomin);
void loadingScreen();
void drawBackground(float dt);
void drawActions(float dt);
void drawTree(Frustum &frustum, float dt);
void drawBloom(Frustum &frustum, float dt);
void screenshot();
public:
Gource(FrameExporter* frameExporter = 0);
~Gource();
static void writeCustomLog(const std::string& logfile, const std::string& output_file);
void setCameraMode(const std::string& mode);
void setCameraMode(bool track_users);
void setFrameExporter(FrameExporter* exporter, int video_framerate);
void showSplash();
void logic(float t, float dt);
void draw(float t, float dt);
void init();
void update(float t, float dt);
void keyPress(SDL_KeyboardEvent *e);
void mouseMove(SDL_MouseMotionEvent *e);
void mouseClick(SDL_MouseButtonEvent *e);
};
#endif