/
user.h
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/
user.h
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/*
Copyright (C) 2009 Andrew Caudwell (acaudwell@gmail.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RUSER_H
#define RUSER_H
#include "gource_settings.h"
#include "pawn.h"
#include "action.h"
#include "file.h"
#include "sys/stat.h"
#include <list>
class RAction;
class RFile;
class RUser : public Pawn {
void assignUserImage();
std::list<RAction*> actions;
std::list<RAction*> activeActions;
size_t actionCount;
size_t activeCount;
float action_interval;
float action_dist;
float last_action;
float min_units_ps;
std::string name;
vec3f usercol;
bool highlighted;
bool nameVisible() const;
void updateFont();
const vec3f& getNameColour() const;
void drawNameText(float alpha) const;
public:
RUser(const std::string& name, vec2f pos, int tagid);
vec3f getColour() const;
void colourize();
const std::string& getName() const;
void fileRemoved(RFile* f);
void addAction(RAction* action);
bool isIdle();
bool isFading();
bool isInactive();
void setSelected(bool selected);
void setHighlighted(bool highlighted);
int getActionCount();
int getPendingActionCount();
float getAlpha() const;
void applyForceToActions();
void applyForceAction(RAction* action);
void applyForceUser(RUser* u);
void logic(float t, float dt);
void drawActions(float dt);
void draw(float dt);
};
class UserForceFunctor : public VisitFunctor<QuadItem>{
private:
RUser * this_user;
std::set<RUser*> seen;
int loopCount;
public:
UserForceFunctor(RUser * user) : this_user(user), seen(), loopCount(0){}
int getLoopCount() const{ return loopCount; }
void operator()(QuadItem * user){
std::set<RUser*>::iterator seentest;
RUser * b = (RUser*) (user);
if(b==this_user) return;
if(b->node_count != 1) {
if((seentest = seen.find(b)) != seen.end())
return;
seen.insert(b);
}
this_user->applyForceUser(b);
loopCount++;
}
};
#endif