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Test #1

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Stooberton opened this issue Dec 11, 2019 · 0 comments
Closed

Test #1

Stooberton opened this issue Dec 11, 2019 · 0 comments
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test2

@Stooberton Stooberton created this issue from a note in Issues and Suggestions (New) Dec 11, 2019
@Stooberton Stooberton added the bug Something isn't working label Dec 11, 2019
Issues and Suggestions automation moved this from New to Done Dec 11, 2019
@Stooberton Stooberton removed this from Done in Issues and Suggestions Dec 11, 2019
TwistedTail pushed a commit that referenced this issue Aug 27, 2021
Stooberton added a commit that referenced this issue Oct 19, 2021
commit 2235b12
Author: Stee <steejerbs@gmail.com>
Date:   Mon Sep 27 17:40:10 2021 -0500

    Fixed crashes on objects with NULL physobj

    - Added GlobalFilter check to phase through objects with NULL physobjs
    - Removed traceback testing

commit 088e3e3
Merge: f58b13c cd83afe
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Aug 29 10:43:13 2021 -0400

    Merge pull request #214 from PolySteam/patch-5

    Remove HEAT effect functions on serverside

commit cd83afe
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Sun Aug 29 17:38:50 2021 +0300

    Remove effect functions in serverside

    Addresses the current error where clientside functions are called serverside despite not existing serverside

commit f58b13c
Merge: 8da325c 544df2e
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Aug 26 23:36:38 2021 -0400

    Merge pull request #211 from Alexandre425/heat

    HEAT fixes, slight restat, and missile-related improvements

commit 544df2e
Merge: caa5b5f 4abd806
Author: Alexandre425 <37046867+Alexandre425@users.noreply.github.com>
Date:   Thu Aug 26 17:19:38 2021 +0100

    Merge pull request #2 from PolySteam/patch-4

    Readded decals, moved effects back to clientside

commit 4abd806
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Thu Aug 26 19:18:36 2021 +0300

    Readded decals, moved effects back to clientside

commit caa5b5f
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 16:25:35 2021 +0100

    linter

commit 5221289
Merge: 7bec3f0 bf32a4f
Author: Alexandre425 <37046867+Alexandre425@users.noreply.github.com>
Date:   Thu Aug 26 16:21:17 2021 +0100

    Merge pull request #1 from PolySteam/patch-3

    worldimpact effect fix

commit bf32a4f
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Thu Aug 26 18:19:58 2021 +0300

    worldimpact effect fix

commit 7bec3f0
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 13:09:50 2021 +0100

    please

commit 64a7ea5
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 13:06:51 2021 +0100

    TIL linter has a max warning count

commit c6eb8ce
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 13:03:00 2021 +0100

    fixed the linter trying to commit suicide by disgruntled programmer

commit f46beb5
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 01:42:41 2021 +0100

    forgot liner angle

commit 6500b9e
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Aug 26 01:24:17 2021 +0100

    fixed damage for prop armor

commit 843bfaa
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Aug 25 20:30:38 2021 +0100

    applied same changes to heatfs

commit a409cce
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Aug 25 18:34:33 2021 +0100

    fixed ammo crate duping, liner thickness rebalance

commit 8da24e2
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Aug 25 14:06:02 2021 +0100

    removed a missed print

commit 1ed7238
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Aug 25 03:18:05 2021 +0100

    removed an unused function

commit b34f605
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Aug 25 03:10:00 2021 +0100

    liner mass reduction, pen multiplier and missile standoff added

commit 8da325c
Merge: 2e20895 6aa51e2
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Jul 21 16:41:45 2021 -0400

    Merge pull request #210 from Alexandre425/heat

    HEAT rework

commit 6aa51e2
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Jul 17 18:54:21 2021 +0100

    missed a linter warning

commit d5614ac
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Jul 17 18:52:05 2021 +0100

    linter fixes

commit ef9f046
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Jul 17 18:27:24 2021 +0100

    balancing

commit 172864d
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Jul 16 23:40:39 2021 +0100

    fixed area check

commit b051e38
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Jul 16 02:13:40 2021 +0100

    removed prints, fixed issues with damage and the fake trace result, undid control changes to heatfs

commit 99b3c06
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Jul 15 17:38:40 2021 +0100

    fixed effects and HEAT-FS, removed filler ratio

    moved the effects to the server, removed unnecessary panel code from heatfs, and removed filler ratio entirely

commit 321d800
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Tue Jul 13 01:50:59 2021 +0100

    proper spalling

commit 8da4200
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Mon Jul 12 01:57:03 2021 +0100

    added spalling, fixed damage

commit 8402c7f
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Jul 8 23:59:17 2021 +0100

    tracing and damage prototype

    traces work with props, ents and world. damage is dealt according to copper  volume. detonateable entities explode when penetrated

commit 181c364
Merge: 9a6b839 2e20895
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Tue Jun 29 17:42:27 2021 +0100

    Merge branch 'dev' into heat

commit 2e20895
Merge: b31fcf7 1e040af
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Jun 28 05:40:36 2021 -0400

    Merge pull request #209 from PolySteam/patch-2

    Explosion effect update per Issue #204

commit 1e040af
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Sun Jun 27 16:31:56 2021 +0300

    Radius clamped and MAT_ colour improvements

commit b31fcf7
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Jun 17 22:49:12 2021 -0400

    Fixed stored armor values not being applied

    - Fixed stored armor values on duped entities not being applied properly.

commit 44255b1
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Jun 16 05:21:45 2021 -0400

    Improved compatibility with ProperClipping

    - ACF should no longer reduce the mass of physically clipped entities between dupes.
    - Added new ACF_Armor entity modifier, it'll save thickness and ductility.
    - ACF will try to keep the armor thickness value between physical clips. This behavior will keep happening as long as the player doesn't use any tool that adds the mass entity modifier to the entity.
    - ACF will no longer use the acfsettings entity modifier, it'll try its best to port the armor values to the new system.

commit 9a6b839
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed May 26 01:34:44 2021 +0100

    Correct shell calculation

commit 2f3850d
Merge: 4082891 b690682
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri May 7 13:17:16 2021 -0400

    Merge pull request #198 from PolySteam/patch-1

    Updated explosion effect

commit b690682
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri May 7 12:59:51 2021 -0400

    Renamed variable inside loop

commit 4082891
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri May 7 06:41:51 2021 -0400

    Undid debug line

    - Changed a line that was intentionally breaking the code for testing purposes.

commit decb766
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri May 7 06:30:46 2021 -0400

    Patched broken clientside entity info retrieval problems

    - Entity data retrieval functions will now properly fail if the model is missing or the entity used to retrieve info from couldn't be created. The latter specially affects the clientside.
    - Model preview panel will not display the model if the client could retrieve info from it.
    - Weapons menu will list a weight of 0kg on scaled weaponry if the model used by the class couldn't be used to retrieve information.

commit 3d069ea
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Fri May 7 03:46:13 2021 +0300

    Updated Explosion Effect

    Forgot a print

commit 47ea307
Author: PolySteam <38295124+PolySteam@users.noreply.github.com>
Date:   Fri May 7 02:51:56 2021 +0300

    Updated explosion effect

    Ground impact modeled around OF-530 and M789, airburst modeled after NAMMO HE-ER 155 and Orbital ATK MK 44 HE Airburst

commit 340636a
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Sat Apr 24 20:49:48 2021 -0500

    Update README.md

commit 3b59a93
Author: Stoob <steejerbs@gmail.com>
Date:   Sat Apr 24 20:41:22 2021 -0500

    Update readme regarding CPPI requirement

commit b6a5378
Author: Stoob <steejerbs@gmail.com>
Date:   Sat Apr 24 20:39:56 2021 -0500

    CPPI compliant addon is no longer required

commit 985656e
Author: Stoob <steejerbs@gmail.com>
Date:   Sat Apr 24 20:30:08 2021 -0500

    Revert damage model change

commit 5467eae
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Apr 22 04:11:29 2021 -0400

    Fixed hollow point ammo and piledrivers

    - Fixed hollow point ammunition still using its old HollowCavity property instead of the recently introduced HollowRatio property.
    - Fixed errors on piledrivers related to a removed GUIData field.
    - Piledrivers will now push entities further due to increased expanded bullet caliber and shove power.

commit 0bf9248
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Apr 22 03:13:17 2021 -0400

    Fixed filler mass on old ammo crates

    - Fixed ACF-2 era crates receiving stupid amounts of filler mass due to their own filler volume being used as the filler ratio when verifying their information.
    - Properly cleared ammo fields from entities.
    - Improved ammo data verification a bit, we'll make sure most fields will receive a number now.
    - Replaced a few uses of ACF_HE with ACF.HE.

commit cfd40da
Merge: 45ae144 5877d0a
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Wed Apr 21 16:57:37 2021 -0500

    Merge pull request #174 from Cathier/dev

    Update ballistics.lua

commit 45ae144
Merge: 588b73f 23eb594
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Wed Apr 21 16:56:25 2021 -0500

    Merge pull request #186 from Alexandre425/shell_capacity

    Changed shell filler capacity and filler slider behavior

commit 588b73f
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Apr 19 23:24:54 2021 -0500

    Actually fixed overkill

commit 23eb594
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sun Apr 18 01:24:22 2021 +0100

    linter fixes

commit 1427516
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Apr 17 23:15:12 2021 +0100

    fixed entity arguments

commit 6cabab9
Merge: 3edf2cc 502be3a
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Apr 17 17:02:15 2021 +0100

    merge with dev

commit 3edf2cc
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Sat Apr 17 16:56:48 2021 +0100

    changed shell capacity and filler slider behavior

commit 502be3a
Author: Stoob <steejerbs@gmail.com>
Date:   Fri Apr 16 20:04:19 2021 -0500

    Moved HE/APHE explosion from point of contact to center of projectile

    - Pulled back the explosion origin from the point of trace contact to the center of the "projectile"

commit 5877d0a
Author: Cathier <cathiercrowd@gmail.com>
Date:   Sat Apr 17 02:11:26 2021 +0200

    Fixed mistake in previous commit

commit 1cc42a1
Author: Cathier <cathiercrowd@gmail.com>
Date:   Sat Apr 17 02:07:03 2021 +0200

    Cleaned up long lines

    The lines were getting unreasonably long with the changes

commit 91a6884
Author: Cathier <cathiercrowd@gmail.com>
Date:   Sat Apr 17 01:32:04 2021 +0200

    Update ballistics.lua

    Repeated change for client-side

commit 1afda7d
Merge: 717952b 2cda221
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Fri Apr 16 18:07:59 2021 -0500

    Merge pull request #184 from Alexandre425/bomb_restat

    Added filler ratio to help balance certain missiles

commit 717952b
Merge: fea9364 935e0d2
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Fri Apr 16 18:07:31 2021 -0500

    Merge pull request #185 from Alexandre425/crush_removal

    HEAT penetration fix

commit 935e0d2
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Apr 14 21:34:41 2021 +0100

    HEAT penetration fix (post crush removal cleanup

commit 2cda221
Merge: a7f003c fea9364
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Wed Apr 14 16:19:39 2021 +0100

    Merge branch 'dev' of https://github.com/Stooberton/ACF-3 into bomb_restat

commit fea9364
Author: Stoob <steejerbs@gmail.com>
Date:   Tue Apr 13 15:42:54 2021 -0500

    Fixed fuzes not detonating in the correct position

    -- Changed APHE detonation position to Bullet.Pos instead of Trace.HitPos

commit 93d535e
Author: Stoob <steejerbs@gmail.com>
Date:   Tue Apr 13 12:48:25 2021 -0500

    Fixed overkill

    -- Re-added overkill calc, forgot to add it back in during last commit

commit 31b59f4
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Apr 12 22:57:55 2021 -0500

    Cleaned up CalcDamage

commit a20a75e
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Apr 12 22:57:17 2021 -0500

    Added constraint saving to crates updating from old to scalable

commit a76c463
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Apr 12 21:41:41 2021 -0500

    Converted some TODOs to Github issues

commit fe1155a
Merge: 32b1f05 82fe4e3
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Mon Apr 12 14:13:38 2021 -0500

    Merge pull request #175 from Alexandre425/max_warhead_size

    Added maximum projectile length

commit 32b1f05
Merge: 95f8743 bed1a43
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Mon Apr 12 14:12:14 2021 -0500

    Merge pull request #176 from Alexandre425/crush_removal

    Crush removal

commit bed1a43
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Apr 9 19:38:36 2021 +0100

    removed a leftover debug print

commit 33966e7
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Apr 9 19:36:44 2021 +0100

    updated HEATFS, removed unused globals

commit ea37d2e
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Apr 9 19:31:33 2021 +0100

    removed the crush mechanic

commit a7f003c
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Apr 8 17:30:45 2021 +0100

    HE filler ratio

commit afaa873
Merge: 82fe4e3 95f8743
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Apr 8 14:44:53 2021 +0100

    Merge branch 'dev' of https://github.com/Stooberton/ACF-3 into max_warhead_size

commit 82fe4e3
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Thu Apr 8 03:04:29 2021 +0100

    Added max projectile length

commit bf227b8
Author: Cathier <cathiercrowd@gmail.com>
Date:   Wed Apr 7 20:58:27 2021 +0200

    Update ballistics.lua

    Bullet.NextPos now includes double integration of acceleration as well instead of just integration of velocity

commit 95f8743
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Apr 7 12:41:00 2021 -0400

    Fixed HE and torch damage

    - Fixed use of ACF.Damage inside HE explosions and Torch damaging. Both of these should be able to deal damage again.

commit 163c461
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Apr 7 09:23:31 2021 -0400

    Fixed LAC ammo blacklist

    - Fixed some ammo types not being blacklisted from light autocannons.

commit 2231338
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Apr 6 20:09:45 2021 -0400

    Added propellant efficiency settings

    - Weapons can now define their propellant efficiency in order to simulate barrel length. Short cannons will now use projectile with the same dimensions as the full size cannons but with an efficiency of 80%. Howitzers will fire a bigger projectile than cannons with an efficiency of 65%.
    - Added support for this feature inside the weapon and fun stuff menus.

commit b5f67c6
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Apr 6 16:39:03 2021 -0400

    Renamed sliders for ammo size

    - Renamed sliders related to ammo crate size to the name of the axis they're actually changing.

commit bf52955
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Apr 6 16:36:48 2021 -0400

    Reworked penetration formula, rebalanced weapons

    - Replaced penetration formula with the Simplified Garzke and Dulin Empirical Formula for most projectiles, available under the shared ACF.Penetration formula. The only exception are APFSDS rounds that use Lanz Odermatt Penetration Equation for more adequate results.
    - Moved ACF_Kinetic into the ACF namespace, now available as ACF.Kinetic. It'll also not return the Penetration field on its result.
    - Moved ACF_MuzzleVelocity into the ACF namespace, now available as ACF.MuzzleVelocity.
    - Replaced ACF.PenRanging with ACF.GetRangedSpeed, which will now return the velocity of a projectile after a certain range.
    - Bullets will now store the Bullet.Diameter field which contains the actual diameter of the projectile by taking into account the Bullet.ProjScale multiplier.
    - Ammo types will now contain a function to calculate the penetration of a projectile. On the clientside only, there's also gonna be another function available to calculate the penetration on a certain range.
    - Removed Bullet.PenArea as it's no longer used.
    - Fired bullets will now contain the Bullet:GetPenetration() method.
    - Increased APCR ProjScale from 0.7 to 0.75.
    - Removed PropScale multiplier from APFSDS.
    - Changed ACF.HEDensity global to be saved as kg/cm3 instead of g/cm3.
    - Renamed ACF.PBase to ACF.PropImpetus and assigned it the impetus of the M30A1 propellant as it's new value.
    - Reduced ACF.AmmoCaseScale multiplier to 1.
    - Adjusted the projectile length and base mass value for every single ACF weapon definition.

commit 26d5eac
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 27 06:03:10 2021 -0300

    Readded missing model

    - Readded missing model for one of the gliding bombs.

commit 77f64de
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 27 05:55:01 2021 -0300

    Replaced last mentions of Bullet.FrArea

    - Replaced the last bits of code that either used or referenced FrArea .

commit ba99534
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 27 04:52:48 2021 -0300

    Fixed initial weapon model for non scalable weaponry

    - Fixed error when attempting to set a nil model with non-scalable weaponry.

commit abe13f6
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 27 04:52:06 2021 -0300

    Fixed clientside restoration on scalable entities

    - Fixed restoration of the clientside physics object on scalable entities, where depending on the scale of the entity the clientside hitbox would either shrink or grow.

commit ee89918
Merge: 3536f70 d9b03ef
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 27 04:08:21 2021 -0300

    Merge branch 'master' into dev

commit 3536f70
Author: Stoob <steejerbs@gmail.com>
Date:   Fri Mar 26 14:50:33 2021 -0500

    Fixed ricochets

    Fixed bullets skipping a segment on ricochet, causing a gap in the trace.

commit caa316a
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Mar 24 06:23:55 2021 -0300

    Fixed ammo padding

    - Fixed ACF.GetAmmoCrateCapacity assuming ACF.AmmoPadding is on centimeters instead of millimeters.
    - Increased ammo padding from 2mm to 10mm.

commit 30a4fbe
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Mar 24 06:20:31 2021 -0300

    Improved bulletdata and ammo type calculations

    - Bullets will no longer contain Bullet.FrArea in favor of two separate values: One for the projectile, Bullet.ProjArea, and one for the propellant, Bullet.PropArea. This should deal with the issue of subcaliber munitions (APCR, APDS, APFSDS) dealing full caliber damage.
    - ACF.RoundBaseGunpowder's Data table argument is now capable of using ProjScale and PropScale parameters to control the diameter of the projectile and propellant of a bullet for a certain ammo type.
    - Buffed APCR drag coefficient.
    - Nerfed APDS drag coefficient.
    - Increased APDS subcaliber multiplier from 0.375 to 0.45.
    - Increased APFSDS subcaliber multiplier from 0.29 to 0.35.
    - Reduced APFSDS propellant multiplier from 1 to 0.85.
    - Replaced every case where 3.1416 was used instead of the constant math.pi.

commit 910b4f0
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Mar 22 02:28:43 2021 -0300

    Fixed crates getting magazine size with decimal values

    - Fixed crates getting magazine size with decimal values on scalable weaponry due to a missing flooring operation.
    - Removed some debug stuff from the acf_gun file.

commit 71ee31f
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Mar 22 02:08:13 2021 -0300

    Patched infinite loop when hitting map entities

    - This patch is far from optimal, some bullets are eventually receiving a really low Flight vector, which leads to them loop indefinitely when penetrating or bouncing off a map entity.
    - Entities that fail the ACF.Check will now be counted as ground.

commit f89a058
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Mar 22 01:50:28 2021 -0300

    Fixed error when trying to get the vehicle of a NPC

    - Fixed error when trying to get the vehicle on a NPC with functions that are only available for players.

commit d223ed2
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 20 21:43:33 2021 -0300

    Added missing round/casing materials

    - Added missing round materials.
    - Added missing casing material.

commit 7c585a0
Merge: f00d6fd 78805cb
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 20 18:57:57 2021 -0300

    Merge branch 'master' into dev

commit f00d6fd
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 19 21:51:20 2021 -0300

    Removed unused weapon models

    - Removed unused weapon models, scalable weaponry allows us to have a single model per weapon class.

commit 14edcc1
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 19 21:38:34 2021 -0300

    Readded assets that are still being used

    - Readded a bunch of models and sounds that are still being used by ACF Missiles and therefore will be needed when it gets merged.

commit 0ea469f
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 19 20:53:35 2021 -0300

    Properly removed PlayerConnect hook for workshop content

    - Fixed PlayerConnect hook for workshop content not being properly removed.

commit ca1335c
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 19 19:22:50 2021 -0300

    Removed workshop content message for clients

    - Clients will no longer receive a chat message telling them if the server has ACF workshop content download enabled.

commit 871f8e0
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Mar 17 14:33:39 2021 -0300

    Using ents.CreateClientProp again for model info

    - Decided to start using ents.CreateClientProp instead of creating a clientside base_anim entity, as it was apparently less reliable. However, we'll force this clientside prop to set its model and initialize its physics, just in case.

commit 3b2bb2a
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Mar 17 04:29:10 2021 -0300

    Attempt to fix model info functions

    - Model Info functions will now create a base_anim entity on both realms and then initialize its physics instead of using ents.CreateClientProp on the clientside due to inconsistent results with it.

commit c58f8be
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Mar 16 23:01:15 2021 -0300

    Improved constraint saving and restoral

    - Improved ACF.SaveEntity and ACF.RestoreEntity functions to properly restore constraints, even with the world. It should now be capable of restoring Wire Hydraulics aswell.

commit 8ac2eef
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 22:34:22 2021 -0300

    Optimized ACF overpressure

    - Overpressure will now use ENT:EyePos() instead of PLAYER:GetShootPos().
    - Used local Squishies table instead of the ACF.Squishies global inside ACF.Overpressure.

commit fed58c5
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 22:17:42 2021 -0300

    Removed version chat message

    - ACF will no longer print the version status on the chat whenever the player starts moving.
    - ACF Menu tool will now default to the Updates tab.

commit 00c39a2
Merge: 57ba13e 0049048
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 22:12:02 2021 -0300

    Merge branch 'scalable-stuff' into dev

commit 0049048
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 22:09:01 2021 -0300

    Removed unused information from weapon definitions

    - Removed unused information from weapon definitions that are now scalable.

commit dd07082
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 21:36:18 2021 -0300

    Updated and rebalanced all weapon class definitions

    - Updated all weapon class definitions to use Round.PropLength instead of Round.PropMass.
    - Rebalanced pretty much all weapon stats to have more consistent values across the board.

commit 710746b
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 14 21:31:53 2021 -0300

    Replaced Round.PropMass field on weapon definitions

    - Replaced Round.PropMass field on weapon class definitions with Round.PropLength, which would help make the process of balancing ammo types more straight forward.

commit 15090ad
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Mar 13 03:06:48 2021 -0300

    Final adjustments to weapon and ammo previews

    - Tweaked weapon previews a bit more so it fits the criteria of every other ACF entity of not decreasing the height of the panel if the FOV is higher than 60.
    - Tweaked the ammo preview aswell with the same criteria. Also added settings to the refill ammo to make it properly display its model.
    - Reduced the model preview rotation speed by 25%.

commit f9c9a94
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 12 03:53:47 2021 -0300

    Updated gearbox and piledriver previews

    - Added preview adjustments to every ACF gearbox definition.
    - Added preview adjustments to ACF piledrivers.
    - Removed intentional trailing whitespace used to test the linter.

commit 8eaf980
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 12 03:16:31 2021 -0300

    Updated fuel tank previews + linter test

    - Added model preview adjustments to every single ACF fuel tank model.
    - Intentionally added trailing whitespace to test the linter workflow.
    - Added fuel tank shape entry for the future on fuel tank definitions.

commit ace9122
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Mar 11 04:59:04 2021 -0300

    Updated engine model previews

    - Added preview adjustments to every single ACF engine for their proper display on the menu.

commit b37646c
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Mar 11 04:58:19 2021 -0300

    Attempting to fix linter workflow again

    - Outright copied DarkRP's linter workflow as an attempt to get it working again.

commit 81b6453
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Wed Mar 10 04:10:30 2021 -0300

    Updated all model preview uses, added spinny model option

    - Updated every single case on ACF where a model preview panel was used with the new functions to set the model and settings.
    - PANEL:AddModelPreview can now receive a second argument to define if the model being shown will rotate.
    - Model preview's PANEL:UpdateModel will now internally replace nil model paths.
    - Updated ACF_AddAmmoPreview hook and Ammo:AddAmmoPreview function to receive the model preview settings table as the second arguments. Whatever values are added into this table  will be used to update the model and the settings of the preview.

commit 452d8fb
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Mar 9 21:29:50 2021 -0300

    Forced model precache on class registrations

    - Any time a simple class, class group, grouped class or class object is created, the field Model will be attempted to be precached. Solves certain problems with model preview panels.

commit 57ba13e
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Mar 8 19:49:58 2021 -0600

    Removed old models and sounds

    Brings ACF content size to 280 MB from 491 MB

commit 922be9d
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Mar 8 17:36:43 2021 -0600

    Fixed projectile energy loss on penetrated ents

    Fixed projectiles comparing their energy loss against the nominal armor value versus the effective armor value that they passed through.

commit c7325ce
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Mar 7 03:36:04 2021 -0300

    Improved model preview panel and weapon previews

    - Improved model preview panels created by ACF_Panel to come with two handy functions that should reduce the amount of work needed to tweak the previews: PANEL:UpdateMode, which sets the model, the look at position and the camera position, and PANEL:UpdateSettings, which takes a table as argument and updates the height and FOV of the panel.
    - Added shared ACF.GetModelCenter function to get the AABB center of a specific model.
    - Updated weapon menu to use the PANEL:UpdateModel function.
    - Added preview settings to every weapon class definition.

commit 23dab55
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 5 05:27:51 2021 -0300

    Ported all hitboxes to the new system

    - Ported all existing hitboxes to use the newly added hitbox functions. This adds another 5 hours to Liddul's work on hitboxes.
    - Updated engines, gearboxes and weapons to use the newly added hitbox functions. Scalable weaponry will now have properly scaled hitboxes.

commit f7ba116
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Fri Mar 5 05:25:22 2021 -0300

    Added hitbox registration, retrieval and removal functions

    - Added shared ACF.AddHitbox function to add a single hitbox to a specific model.
    - Added shared ACF.AddHitboxes function to add a set of hitboxes to a specific model.
    - Added shared ACF.RemoveHitbox function to remove a single hitbox from a specific model.
    - Added shared ACF.RemoveHitboxes to clear all hitboxes from a specific model.
    - Added shared ACF.GetHitbox function to get a single hitbox from a specific model. Optionally, it can be scaled.
    - Added shared ACF.GetHitboxes function to get all hitboxes from a specific model. Optionally they can be scaled.

commit 1807025
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Mar 4 16:54:56 2021 -0600

    Added WIP/Experimental disclaimer to Procedural Armor menu

commit 3b4885c
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Mar 4 16:54:32 2021 -0600

    Removed "This entity can be fully parented" label in menus

commit 473067c
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Mar 4 16:38:08 2021 -0600

    Added separate ACF Armor limit

    Added GunsCanFire and RacksCanFire to legal check
    Added separate spawn limit for ACF armor

commit 6b06261
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Mar 4 19:29:46 2021 -0300

    Fixed server processing datavars from non-existant players

    - Serverside will no longer process data var changes from players that are no longer present.
    - New players will be added to ACF.ClientData the moment they auth on the server rather than later on when they first spawn.
    - Removed ACF_RequestDataVars network message and replaced it with the ACF_OnPlayerLoaded hook as the network message did pretty much the exact same thing.

commit 6962657
Merge: a9977a4 d1f117b
Author: Stooberton <5084958+Stooberton@users.noreply.github.com>
Date:   Tue Mar 2 15:23:16 2021 -0600

    Merge pull request #164 from CFC-Servers/fix/fix-curtime-init

    Fix CurTime init

commit d1f117b
Author: Brandon Sturgeon <brandon@brandonsturgeon.com>
Date:   Tue Mar 2 10:25:49 2021 -0800

    Fix CurTime init

commit 6deb99d
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Tue Mar 2 06:18:05 2021 -0300

    Fixed decimal magazine size on weapons

    - Fixed scalable weapons getting not floored magazine size values.
    - Fixed menu stats for scalable weaponry.

commit e1a2279
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 28 21:06:05 2021 -0300

    Added scalable weaponry support to weapons menu

    - The weapons menu will now be capable of properly processing scalable weaponry definitions while also keeping support for non scalable ones.

commit b8ec68c
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 28 21:04:51 2021 -0300

    Fixed sound selection for scalable weaponry

    - Fixed sound selected for ACF weapons. They'll now properly choose the sound with the lowest caliber possible.
    - Rotary Autocannons will now fire at 2000 rounds per minute.

commit 3f47bc3
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 28 20:56:31 2021 -0300

    Improved custom model preview panel

    - Model preview panels will now save their default PANEL.LayoutEntity function as PANEL.DefaultLayout in case a dev wants to use it.
    - Model preview panels will now store their default settings under the PANEL.Settings table.
    - Model preview panels can now use the PANEL.UpdateSettings function. The only argument is a table with the settings you want to update. Omitting fields on this table will use the default settings.

commit 0eed14a
Merge: eaa9588 a9977a4
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 22 05:10:53 2021 -0300

    Merge branch 'dev' into scalable-stuff

commit a9977a4
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 22 04:24:15 2021 -0300

    Updated GLuaFixer to 1.17.2

    - Once again, updated the GLua linter action to 1.17.2.

commit 5c98b35
Merge: 2ec8587 0b4bd1f
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 21 02:10:34 2021 -0300

    Merge pull request #162 from Alexandre425/missile-capacity

    Updated crate capacity code to use new missile dimensions

commit 0b4bd1f
Author: Alexandre425 <alexandre.d.rodrigues@tecnico.ulisboa.pt>
Date:   Fri Feb 19 03:18:36 2021 +0000

    updated crate capacity code to use new missile dimensions

commit 2ec8587
Author: Stoob <steejerbs@gmail.com>
Date:   Wed Feb 17 17:11:07 2021 -0600

    Added unit conversion globals

    Coincidentally fixed density readout in procedural armor

commit 16152d6
Author: Stoob <steejerbs@gmail.com>
Date:   Wed Feb 17 17:09:00 2021 -0600

    Removed decimals from armor/health readout

commit eaa9588
Merge: 9638021 4262c63
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 14 17:32:19 2021 -0300

    Merge branch 'dev' into scalable-stuff

commit 4262c63
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 14 17:32:10 2021 -0300

    Updated GLuaFixer

    - Updated GLua linter to version 1.17.1

commit 9638021
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Feb 14 17:29:01 2021 -0300

    Readded ENT.WeaponData for Ammo Crates

    - Ammo Crates will store the weapon data table again.

commit d2ba8fd
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Feb 4 14:52:29 2021 -0300

    Added scalable weaponry support to weapons and ammo

    - ACF weapons and ammo crates will now support weapon class data marked as scalable.
    - Updated ACF.GetAmmoCrateCapacity function to properly support scalable weaponry data.

commit 03a7387
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Feb 4 14:29:39 2021 -0300

    Added basic scalable information to weapon definitions

    - Added basic information to start providing scalability support to weapons.

commit 64e0ee1
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Feb 4 12:35:55 2021 -0300

    Added ACF.AmmoMinSize and ACF.AmmoMaxSize globals

    - Added ACF.AmmoMinSize and ACF.AmmoMaxSize global variables to define the minimum and maximum length of each axis for scalable ammo crates.

commit 1df667d
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Thu Feb 4 12:20:10 2021 -0300

    Fixed propellant mass calculation for scalable weaponry

    - For scalable weaponry, propellant mass will now be scaled based on the volume ratio of the model.

commit 6523b44
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 1 23:54:24 2021 -0300

    Scalable bases will now use model info functions

    - Update scalable bases to use model info functions any time they need to get the AABB size or mesh or a model.

commit ab52fac
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 1 22:08:31 2021 -0300

    Added model info functions

    - Added shared ACF.GetModelMesh function to get the physics mesh table from a model, optionally with a given scale.
    - Added shared ACF.GetModelVolume function to get the volume of a model, optionally with a given scale.
    - Added shared ACF.GetModelSize function to get the size of the axis-aligned bounding box of a model, optionally with a given scale.

commit d6831a0
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Feb 13 05:18:18 2021 -0300

    Improved default spawner class selection

    - Increased the amount of conditions required to be able to select the secondary class when using any of the entity spawner menu options. nil and N/A will now be checked, something that was previously omitted.

commit 0e85585
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Feb 13 05:06:38 2021 -0300

    Fixed physics restoration for multi convex entities

    - Fixed physics restoration for multi convex entities when attempting to set their physics to default.

commit 1f1e988
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Feb 13 04:37:08 2021 -0300

    Fixed armor type saving on acf_armor

    - Fixed armor type saving between dupes and verification on ACF Procedural Armor entities.

commit 98b07b2
Author: Stoob <steejerbs@gmail.com>
Date:   Wed Feb 10 17:54:58 2021 -0600

    Added armor types to procedural armor

    Added Aluminum
    Added RHA

commit 0134d5e
Merge: f61425d 6fd53bd
Author: Stoob <steejerbs@gmail.com>
Date:   Wed Feb 10 14:44:29 2021 -0600

    Merge remote-tracking branch 'origin/procedural-armor' into dev

commit 6fd53bd
Author: Stoob <steejerbs@gmail.com>
Date:   Tue Feb 9 11:13:31 2021 -0600

    Derp

commit f93d3d3
Author: Stoob <steejerbs@gmail.com>
Date:   Tue Feb 9 11:09:45 2021 -0600

    Fixed menu having huge font

    Font name collision was overriding menu font.
    Renamed fonts used by armor properties to be ACF_Tool*

commit dfd2380
Author: Stoob <steejerbs@gmail.com>
Date:   Tue Feb 9 11:04:12 2021 -0600

    Fixed missing state check in SetSolid detour

commit 53762ab
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Feb 8 21:22:29 2021 -0600

    Update armor properties tool UI

    Moved ACF_GetHitAngle to sh_util.lua
    Removed mass readout bubble when aiming at acf_armor
    Armor properties has new UI when aiming at acf_armor

commit f4f7908
Merge: 00cf551 f61425d
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Feb 8 16:21:00 2021 -0600

    Merge remote-tracking branch 'origin/master' into procedural-armor

commit 00cf551
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Feb 8 03:09:08 2021 -0600

    Added line of sight readout to armor properties

    Aiming at procedural armor with armor properties now displays the line of sight armor value

commit 7f9459f
Author: Stoob <steejerbs@gmail.com>
Date:   Mon Feb 8 01:09:38 2021 -0600

    Added basic damage model for procedural armor

    Procedural armor uses a simpler damage model where the health is defined by the volume of the plate and damage is simply the volume of the hole made by impacting projectiles.

commit 4163a16
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 8 03:40:04 2021 -0300

    Fixed bullet damage

    - Fixed damaged being drastically reduced due to the wrong Area being used to calculate it.

commit 9b9b824
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 8 03:28:32 2021 -0300

    Removed inconsistent damage mechanics

    - Removed random breach chance mechanic. Projectiles will now only penetrate entities if the maximum penetration of the projectile is higher than the effective armor of the entity.
    - Fixed bullets using the wrong Area variable to calculate their maximum penetration, leading to incredibly lower penetration than expected.
    - Removed ACF.SlopeEffectFactor global. The factor will now be dependant on a ratio of Base Armor to Bullet Caliber.

commit bcf60ff
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Mon Feb 8 03:24:31 2021 -0300

    Fixed error on HEAT prop impacts

    - Fixed an error produced whenever a HEAT projectile hits a prop.

commit 25a9043
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Jan 31 00:23:35 2021 -0300

    Fixed armor errors on acf_armor

    - Fixes ballistic errors related to ACF Armor entities lacking their ACF.Armour and ACF.MaxArmour info.
    - Removed some unused armor cleanup code and clientside init file for acf_armor

commit 2b68f3e
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Jan 28 12:05:55 2021 -0600

    Improved physical armor thickness calculation

commit 6b0517d
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Jan 24 02:06:30 2021 -0300

    Fixed error on serverside permissions

    - Fixed error when attempting to get the owner of an invalid entity inside the server-side permissions file.

commit 370cbe8
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sun Jan 24 00:12:22 2021 -0300

    Solved linter warning

    - Solved linter warnings from a few commits ago related to a variable being shadowed.

commit d3ec4b8
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Jan 23 22:39:56 2021 -0300

    Fixed procedural armor duping and updating

    - Procedural armor will now properly retain its size when duped.
    - Procedural armor can now be updated with both the menu and copy tool.
    - Procedural armor is now compatible with the copy tool.

commit e0cf13d
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Jan 23 22:37:21 2021 -0300

    Persisted plate size data variables

    - Clientside plate size data variables will now be persisted between sessions.

commit 6a0cd44
Author: TwistedTail <8784231+TwistedTail@users.noreply.github.com>
Date:   Sat Jan 23 22:36:48 2021 -0300

    Updated procedural armor menu

    - Each slider on the armor menu will display the unit its based on.

commit 8975685
Author: Stoob <steejerbs@gmail.com>
Date:   Fri Jan 22 13:44:20 2021 -0600

    Refactored data passed through PropImpact->Damage chain

    Refactored all functions on the PropImpact to Damage chain to pass only the projectile and trace data. Speed and energy must be stored on the projectile on impact.

commit 80001aa
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Jan 21 21:53:52 2021 -0600

    Added support for restoring modified meshes

commit bfaf76b
Author: Stoob <steejerbs@gmail.com>
Date:   Thu Jan 21 20:11:54 2021 -0600

    Added procedural armor menu and entity

    Added new procedural armor entity and associated menu
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