You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some people find ACF annoying to build beside and it's all sort of noises from
Engines, 1000kg bombs, 140mm, 6x racs autoloaders, 203mm with some 280mm sound file.
It's a quality of life
I'm suggesting a client-side command that lets you adjust the noise level of all ACF instances and events on the map.
Values of the volume would be 0 to 1
0.5 would be 50%
If a master volume isn't possible then maybe try just an on/off by true or false
People can then have a toggle bind on acf volume for their own convenience.
The text was updated successfully, but these errors were encountered:
For this to be a thing, we'd first need to implement a sound library for ACF so we can have a proper control over the sounds created both server and clientside. I don't see why it shouldn't be a thing once we implement distant sounds, both would take use of the same library.
This was partially dealt with on e00a1b7, courtesy of Sparky. There's still some sounds that are played from the server-side, so the client-side volume setting won't affect them.
Some people find ACF annoying to build beside and it's all sort of noises from
Engines, 1000kg bombs, 140mm, 6x racs autoloaders, 203mm with some 280mm sound file.
It's a quality of life
I'm suggesting a client-side command that lets you adjust the noise level of all ACF instances and events on the map.
Values of the volume would be 0 to 1
0.5 would be 50%
If a master volume isn't possible then maybe try just an on/off by true or false
People can then have a toggle bind on acf volume for their own convenience.
The text was updated successfully, but these errors were encountered: