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Configures and customizes collisions (rigidbodies and colliders).

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Virt-A-Mate Collider Editor

Configures and customizes collisions (rigidbodies and colliders).

Check out Collider Editor on Virt-A-Mate Hub

Download and put the .var file in your AddonPackages folder.

Collider Editor Screenshot

How to use

Once the plugin has been added to an atom, you will be able to configure the collider. Here's a minimal explanation on the terminology:

  • A rigidbody is a shapeless object which is driven by the physics engine. It has weight, velocity and relationships with other rigibodies such as springs.
  • A collider is the bounds against which something will collide. While usually attached to a rigidbody to give it a shape, sometimes they are used for custom collisions and are not attached to any rigidbody.
  • An autocollider is a custom concept in VaM that allows creating a series of rigidbodies and colliders automatically. This is used for breast and glutes, for example.
  • An autocollidergroup is also a custom concept in VaM that drives multiple autocolliders together.
  • A GPU collider is a collider that affects hair and clothes.

Articles

Scroll down to the "Collider Tuner" section, there is an in depth explanation: vamjapan breast-physics article

Contributors

  • @ProjectCanyon, who completely rewrote the whole thing to repurpose a rigidbody-based implementation to a collider-driven one.

License

MIT

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Configures and customizes collisions (rigidbodies and colliders).

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