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Walk.csproj
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Walk.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<TargetFramework>net45</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>6</LangVersion>
<DefineConstants>VAM_GT_1_20;VAM_GT_1_20_77_0</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'Unity' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCpu' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<FileAlignment>4096</FileAlignment>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="UnityEngine">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>../../../../VaM_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>../../../../VaM_Data/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!-- SourceFiles -->
<Compile Include="src\Controllers\FootController.cs" />
<Compile Include="src\Controllers\GaitController.cs" />
<Compile Include="src\Controllers\HeadingTracker.cs" />
<Compile Include="src\States\DisabledState.cs" />
<Compile Include="src\States\IdleState.cs" />
<Compile Include="src\States\IState.cs" />
<Compile Include="src\States\JumpingState.cs" />
<Compile Include="src\States\StateMachine.cs" />
<Compile Include="src\States\WalkingState.cs" />
<Compile Include="src\Style\FootConfiguration.cs" />
<Compile Include="src\Style\UI.cs" />
<Compile Include="src\Style\WalkConfiguration.cs" />
<Compile Include="src\Utils\CustomPrefabs.cs" />
<Compile Include="src\Utils\FixedAnimationCurve.cs" />
<Compile Include="src\Utils\FloatExtensions.cs" />
<Compile Include="src\Utils\FootAnimationCurve.cs" />
<Compile Include="src\Utils\LineRendererExtensions.cs" />
<Compile Include="src\Utils\PersonMeasurements.cs" />
<Compile Include="src\Utils\QuaternionExtensions.cs" />
<Compile Include="src\Utils\TransformExtensions.cs" />
<Compile Include="src\Utils\Vector3Extensions.cs" />
<Compile Include="src\Visualizers\FootVisualizer.cs" />
<Compile Include="src\Visualizers\GaitVisualizer.cs" />
<Compile Include="src\Visualizers\IdleStateVisualizer.cs" />
<Compile Include="src\Visualizers\JumpingStateVisualizer.cs" />
<Compile Include="src\Visualizers\MeasurementsVisualizer.cs" />
<Compile Include="src\Visualizers\WalkingStateVisualizer.cs" />
<Compile Include="src\Walk.cs" />
<!-- /SourceFiles -->
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>