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resend_state.go
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/
resend_state.go
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package quickfix
import "github.com/quickfixgo/quickfix/internal"
type resendState struct{ loggedOn }
func (s resendState) String() string { return "Resend" }
func (s resendState) Timeout(session *session, event internal.Event) (nextState sessionState) {
nextState = inSession{}.Timeout(session, event)
switch nextState.(type) {
case inSession:
nextState = s
case pendingTimeout:
//wrap pendingTimeout in resend. prevents us falling back to inSession if recovering
//from pendingTimeout
nextState = pendingTimeout{s}
}
return
}
func (s resendState) FixMsgIn(session *session, msg Message) (nextState sessionState) {
nextState = inSession{}.FixMsgIn(session, msg)
if _, stillInResend := nextState.(resendState); stillInResend || !nextState.IsLoggedOn() {
return
}
for len(session.messageStash) > 0 {
targetSeqNum := session.store.NextTargetMsgSeqNum()
msg, ok := session.messageStash[targetSeqNum]
if !ok {
return s
}
delete(session.messageStash, targetSeqNum)
nextState = inSession{}.FixMsgIn(session, msg)
if !nextState.IsLoggedOn() {
return
}
}
return
}