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Add alternate frame transport #2

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ackwell opened this issue Aug 8, 2020 · 0 comments
Closed

Add alternate frame transport #2

ackwell opened this issue Aug 8, 2020 · 0 comments
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@ackwell
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ackwell commented Aug 8, 2020

Currently, I'm using a DirectX shared texture to transport frame data between the render process and the game. This is, unfortunately, unsupported on linux/wine/dxvk - with no solution in sight.

Look into adding a secondary frame transport method that will work on linux.

Current idea: Transport dirty bitmap rect from render to plugin over shared memory (might need a secondary loop separate from the ipc buffer) - plugin can then use a regular dynamic texture updating with the dirty rects.

@ackwell ackwell created this issue from a note in Stuff (To do) Aug 8, 2020
@ackwell ackwell moved this from To do to In progress in Stuff Aug 13, 2020
@ackwell ackwell moved this from In progress to Done in Stuff Dec 12, 2020
@ackwell ackwell closed this as completed Dec 12, 2020
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