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AlcanceLlama.java
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AlcanceLlama.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Ausweitung here.
*
*/
public class AlcanceLlama extends Efecto
{
int f, chaos;
boolean player1hit = false, player2hit = false;
int cEnemigos=3;
public AlcanceLlama (int c)
{
chaos = c;
//setPaintOrder(GameOver.class);
}
public void act()
{
//setPaintOrder(GameOver.class);
f++;
detectObjects();
if(f == 20)
{
getWorld().removeObject(this);
return;
}
}
public void detectObjects()
{
{
Actor player1 = getOneObjectAtOffset(0, 0, Player1.class);
Actor player1_1 = getOneObjectAtOffset(20, 20, Player1.class);
Actor player1_2 = getOneObjectAtOffset(-20, -20, Player1.class);
Actor player1_3 = getOneObjectAtOffset(25, 0, Player1.class);
Actor player1_4 = getOneObjectAtOffset(0, 25, Player1.class);
Actor player1_5 = getOneObjectAtOffset(-25, 0, Player1.class);
Actor player1_6 = getOneObjectAtOffset(0, -25, Player1.class);
Actor player1_7 = getOneObjectAtOffset(-20, 20, Player1.class);
Actor player1_8 = getOneObjectAtOffset(20, -20, Player1.class);
if((player1 != null || player1_1 != null || player1_2 != null || player1_3 != null || player1_4 != null || player1_5 != null || player1_6 != null || player1_7 != null || player1_8 != null) && player1hit == false && chaos == 0)
{
Game gameWorld = (Game) getWorld();
gameWorld.reduceLife(1, 0, 1);
player1hit = true;
}
Actor actor = getOneIntersectingObject(Enemigo.class);
if (actor != null) {
getWorld().removeObject(actor);
Game gameWorld = (Game) getWorld();
gameWorld.enemigoMenos();
}
Actor block = getOneObjectAtOffset(0, 0, DestruidoB.class);
if(block != null)
{
getWorld().removeObject(block);
detectUpgrades();
if (Greenfoot.getRandomNumber(100) < 40)
{
int u = Greenfoot.getRandomNumber(3);
Game gameWorld = (Game) getWorld();
int k = (getX()-175)/50;
int l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 0);
if (u == 2)
{
Speed speed = new Speed();
getWorld().addObject(speed, getX(), getY());
k = (getX()-175)/50;
l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 5);
}
else if (u == 1)
{
Fuerza f = new Fuerza();
getWorld().addObject(f, getX(), getY());
k = (getX()-175)/50;
l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 6);
}
else if (u == 0)
{
ExtraBombe extrabombe = new ExtraBombe();
getWorld().addObject(extrabombe, getX(), getY());
k = (getX()-175)/50;
l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 2);
}
}
else if (Greenfoot.getRandomNumber(100) < 10)
{
int v = Greenfoot.getRandomNumber(10);
Game gameWorld = (Game) getWorld();
if (v > 0)
{
NuevaVida leben = new NuevaVida();
getWorld().addObject(leben, getX(), getY());
int k = (getX()-175)/50;
int l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 3);
}
/**else
{
Easteregg easteregg = new Easteregg();
getWorld().addObject(easteregg, getX(), getY());
int k = (getX()-175)/50;
int l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 4);
}*/
}
}
}
}
private void detectUpgrades()
{
Actor upgrades = getOneObjectAtOffset(0, 0, Objetos.class);
Game gameWorld = (Game) getWorld();
if(upgrades != null)
{
getWorld().removeObject(upgrades);
int k = (getX()-175)/50;
int l = (getY()-125)/50;
if(k < 0) k = 0;
if(k > 14) k = 14;
if(l < 0) l = 0;
if(l > 14) l = 14;
gameWorld.changeObjects(k, l, 0);
}
}
}