-
Notifications
You must be signed in to change notification settings - Fork 0
/
enemigo3.java
194 lines (182 loc) · 7.02 KB
/
enemigo3.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class enemigo3 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class enemigo3 extends Enemigo
{
/**
* Act - do whatever the enemigo3 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int velocidad = 2;
int direccion=0;
public enemigo3(){
direccion=Greenfoot.getRandomNumber(4);
}
public void act()
{
tocaJugador();
movementNormal();
}
public void tocaJugador(){
Actor player1 = getOneObjectAtOffset(0, 0, Player1.class);
Actor player1_1 = getOneObjectAtOffset(20, 20, Player1.class);
Actor player1_2 = getOneObjectAtOffset(-20, -20, Player1.class);
Actor player1_3 = getOneObjectAtOffset(25, 0, Player1.class);
Actor player1_4 = getOneObjectAtOffset(0, 25, Player1.class);
Actor player1_5 = getOneObjectAtOffset(-25, 0, Player1.class);
Actor player1_6 = getOneObjectAtOffset(0, -25, Player1.class);
Actor player1_7 = getOneObjectAtOffset(-20, 20, Player1.class);
Actor player1_8 = getOneObjectAtOffset(20, -20, Player1.class);
Game juego = (Game) getWorld();
Player1 g = juego.getPlayer();
if((player1 != null || player1_1 != null || player1_2 != null || player1_3 != null || player1_4 != null || player1_5 != null || player1_6 != null || player1_7 != null || player1_8 != null) && g.getblinken()==false)
{
Game gameWorld = (Game) getWorld();
gameWorld.reduceLife(1, 0, 1);
}
}
public void selectDirection(){
switch(direccion){
case 0:
if(Greenfoot.getRandomNumber(3)==1)
direccion= 1;
else
direccion= 3;
break;
case 1:
if(Greenfoot.getRandomNumber(3)==1)
direccion= 2;
else
direccion= 0;
break;
case 2:
if(Greenfoot.getRandomNumber(3)==1)
direccion= 3;
else
direccion= 1;
break;
case 3:
if(Greenfoot.getRandomNumber(3)==1)
direccion= 0;
else
direccion= 2;
break;
}
}
public void movementNormal()
{
Actor ObenRechts = getOneObjectAtOffset(11, -20, Bloque.class);
Actor ObenLinks = getOneObjectAtOffset(-11, -20, Bloque.class);
Actor UntenRechts = getOneObjectAtOffset(11, 20, Bloque.class);
Actor UntenLinks = getOneObjectAtOffset(-11, 20, Bloque.class);
Actor LinksOben = getOneObjectAtOffset(-20, -11, Bloque.class);
Actor LinksUnten = getOneObjectAtOffset(-20, 11, Bloque.class);
Actor RechtsOben = getOneObjectAtOffset(20, -11, Bloque.class);
Actor RechtsUnten = getOneObjectAtOffset(20, 11, Bloque.class);
Actor BombeObenRechts = getOneObjectAtOffset(11, -35, Bomb.class);
Actor BombeObenLinks = getOneObjectAtOffset(-11, -35, Bomb.class);
Actor BombeUntenRechts = getOneObjectAtOffset(11, 35, Bomb.class);
Actor BombeUntenLinks = getOneObjectAtOffset(-11, 35, Bomb.class);
Actor BombeLinksOben = getOneObjectAtOffset(-35, -11, Bomb.class);
Actor BombeLinksUnten = getOneObjectAtOffset(-35, 11, Bomb.class);
Actor BombeRechtsOben = getOneObjectAtOffset(35, -11, Bomb.class);
Actor BombeRechtsUnten = getOneObjectAtOffset(35, 11, Bomb.class);
Actor BombeMitte = getOneObjectAtOffset(0, 0, Bomb.class);
if (direccion==0 && ObenRechts == null && ObenLinks == null && ((BombeObenRechts == null && BombeObenLinks == null) == false && (BombeMitte == null) == true) == false)//falls über einem kein Block ist. Lenni
{
setRotation(269);
move(velocidad);
if(RechtsOben != null)
{
setLocation(getX()-1,getY());
}
else if(LinksOben != null)
{
setLocation(getX()+1,getY());
}
else if(BombeRechtsOben != null)
{
setLocation(getX()-1,getY());
}
else if(BombeLinksOben != null )
{
setLocation(getX()+1,getY());
}
setRotation(0);
}
else if (direccion==1 && UntenRechts == null && UntenLinks == null && ((BombeUntenRechts == null && BombeUntenLinks == null) == false && (BombeMitte == null) == true) == false)
{
setRotation(89);
move(velocidad);
if(RechtsUnten != null)
{
setLocation(getX()-1,getY());
}
else if(LinksUnten != null)
{
setLocation(getX()+1,getY());
}
else if(BombeRechtsUnten != null)
{
setLocation(getX()-1,getY());
}
else if(BombeLinksUnten != null)
{
setLocation(getX()+1,getY());
}
setRotation(0);
}
else if (direccion==2 && LinksOben == null && LinksUnten == null && ((BombeLinksOben == null && BombeLinksUnten == null) == false && (BombeMitte == null) == true) == false)
{
setRotation(179);
move(velocidad);
if(ObenLinks != null)
{
setLocation(getX(),getY()+1);
}
else if(UntenLinks != null)
{
setLocation(getX(),getY()-1);
}
else if(BombeObenLinks != null)
{
setLocation(getX(),getY()+1);
}
else if(BombeUntenLinks != null)
{
setLocation(getX(),getY()-1);
}
setRotation(0);
}
else if (direccion==3 && RechtsOben == null && RechtsUnten == null && ((BombeRechtsOben == null && BombeRechtsUnten == null) == false && (BombeMitte == null) == true) == false)
{
setRotation(0);
move(velocidad);
if(ObenRechts != null)
{
setLocation(getX(),getY()+1);
}
else if(UntenRechts != null)
{
setLocation(getX(),getY()-1);
}
else if(BombeObenRechts != null) {
setLocation(getX(),getY()+1);
}
else if(BombeUntenRechts != null)
{
setLocation(getX(),getY()-1);
}
}else{
selectDirection();
}
Actor caja = getOneIntersectingObject(Fragil.class);
if (caja != null) {
getWorld().removeObject(caja);
}
}
}