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.gitignore
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.gitignore
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/build/assembly/
/build/descriptor/
/build/build_logs/
/build/dependencies/**/*.json.md5
workers/unity/build/
/logs/
.spatialos/
.idea/
.vs/
.DS_Store
#Unity Engine Gitignore (https://github.com/github/gitignore/blob/master/Unity.gitignore)
workers/unity/[Ll]ibrary/
workers/unity/[Tt]emp/
[Oo]bj/
[Bb]in/
workers/unity/ProjectSettings/UnityConnectSettings.asset
# Autogenerated VS/MD/Consulo solution and project files
workers/unity/*.csproj
workers/unity/*.sln
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.svd
*.DotSettings.user
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Generated code
# We need to include some of the generated code below, which means we can't use a `directory/` ignore.
# Once a directory is ignored by git, nothing underneath it can ever be un-ignored.
workers/unity/Assets/Generated/Source.meta
workers/unity/Assets/Generated/Source/**/*.*
!workers/unity/Assets/Generated/Source/improbable/gdk/tests/**/*.cs
workers/unity/Assets/Improbable.Generated.NetworkTypes/Generated/**/*.cs
workers/unity/Assets/Improbable.Generated.NetworkTypes/Generated/**/*.meta
# Include some example generated code so that changes to codegen templates are easier to track
/workers/unity/Assets/Improbable.Generated.NetworkTypes/Generated/improbable/gdk/tests/*.cs
code_generator/GdkCodeGenerator/Generated/
# Schema from Unity Package Manager Packages (Copied via tools/CopySchema)
schema/from_gdk_packages