/
value.go
276 lines (245 loc) · 4.62 KB
/
value.go
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package cheapjson
import "strconv"
type Value struct {
value interface{}
}
type null int
var NULL = null(0)
func NewValue() *Value {
return &Value{nil}
}
func (v *Value) AsObject(value map[string]*Value) {
if value == nil {
v.value = map[string]*Value{}
} else {
v.value = value
}
}
func (v *Value) AsArray(value []*Value) {
if value == nil {
v.value = []*Value{}
} else {
v.value = value
}
}
func (v *Value) AsInt(value int64) {
v.value = value
}
func (v *Value) AsFloat(value float64) {
v.value = value
}
func (v *Value) AsBool(ok bool) {
v.value = ok
}
func (v *Value) AsNull() {
v.value = NULL
}
func (v *Value) AsString(value string) {
v.value = value
}
func (v *Value) AddField(key string) *Value {
if values, ok := v.value.(map[string]*Value); ok {
value := NewValue()
values[key] = value
return value
}
panic("not a object value")
}
func (v *Value) AddElement() *Value {
if values, ok := v.value.([]*Value); ok {
value := NewValue()
v.value = append(values, value)
return value
}
panic("not a array value")
}
func (v *Value) IsObject() bool {
switch v.value.(type) {
case map[string]*Value:
return true
default:
return false
}
}
func (v *Value) IsArray() bool {
switch v.value.(type) {
case []*Value:
return true
default:
return false
}
}
func (v *Value) IsInt() bool {
switch v.value.(type) {
case int64:
return true
default:
return false
}
}
func (v *Value) IsNumber() bool {
switch v.value.(type) {
case int64, float64:
return true
default:
return false
}
}
func (v *Value) IsBool() bool {
switch v.value.(type) {
case bool:
return true
default:
return false
}
}
func (v *Value) IsTrue() bool {
switch v.value.(type) {
case bool:
return v.value == true
default:
return false
}
}
func (v *Value) IsFalse() bool {
switch v.value.(type) {
case bool:
return v.value == false
default:
return false
}
}
func (v *Value) IsNull() bool {
switch v.value.(type) {
case null:
return true
default:
return false
}
}
func (v *Value) IsString() bool {
switch v.value.(type) {
case string:
return true
default:
return false
}
}
// return the value of the specified path
// if path not exist, will return nil
// if some path is array, will covert the
// path to integer, if covert error, will
// return nil rather than panic.
func (v *Value) Get(path... string) *Value {
value := v
index := 0
var obj map[string]*Value
var arr []*Value
var err error
var ok bool
for _, key := range path {
if obj, ok = value.value.(map[string]*Value); ok {
if value, ok = obj[key]; !ok {
return nil
}
} else if arr, ok = value.value.([]*Value); ok {
index, err = strconv.Atoi(key)
if err != nil {
return nil
}
if index < 0 || len(arr) < index + 1 {
return nil
}
value = arr[index]
} else {
return nil
}
}
return value
}
// This will force add a path to a value
// requires all the values on the path is an object
// if not, will force covert to an object
func (v *Value) Ensure(path... string) *Value {
temp := v
var ok bool
var obj map[string]*Value
for _, field := range path {
if !temp.IsObject() {
temp.AsObject(nil)
}
if obj, ok = temp.value.(map[string]*Value); ok {
if temp, ok = obj[field]; !ok {
temp = NewValue()
obj[field] = temp
}
} else {
panic("any thing do not want")
}
}
return temp
}
func (v *Value) Object() map[string]*Value {
if value, ok := v.value.(map[string]*Value); ok {
return value
}
panic("not a object value")
}
func (v *Value) Array() []*Value {
if value, ok := v.value.([]*Value); ok {
return value
}
panic("not a array value")
}
func (v *Value) Int() int64 {
if value, ok := v.value.(int64); ok {
return value
}
panic("not a int value")
}
func (v *Value) Float() float64 {
if value, ok := v.value.(int64); ok {
return float64(value)
}
if value, ok := v.value.(float64); ok {
return float64(value)
}
panic("not a number value")
}
func (v *Value) String() string {
if value, ok := v.value.(string); ok {
return value
}
panic("not a string value")
}
func (v *Value) Value() interface{} {
if v == nil {
return nil
}
switch v.value.(type) {
case null, nil:
return nil
case string, bool, int64, float64:
return v.value
case map[string]*Value:
if values, ok := v.value.(map[string]*Value); ok {
out := map[string]interface{}{}
for key, value := range values {
out[key] = value.Value()
}
return out
}
return nil
case []*Value:
if values, ok := v.value.([]*Value); ok {
out := []interface{}{}
for _, value := range values {
out = append(out, value.Value())
}
return out
}
return nil
default:
return nil
}
}