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Manager_Subordinate_Proximity.nlogo
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Manager_Subordinate_Proximity.nlogo
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extensions [
nw
]
;; create two breeds to differentiate between people/employees and cells
breed [indis indi] ;; should probably have a separate breed for managers - had previously but went to single breed
breed [cells cell] ;; for lattice network on top of patches
turtles-own [
flr ;; variable to store object's floor in building
objecttype ;; variable to classify type of object
]
globals [
;; sets of rooms
bathrooms
kitchens
printers
meetingrooms
elevator
destinations1
destinations2
destinations
;; managers (easier to refer to by object name)
mgr1
mgr2
;; some agentsets to keep track of teams (and on floors)
mgr1hasntseen
mgr2hasntseen
mgr1flr1emps
mgr1flr2emps
mgr2flr1emps
mgr2flr2emps
]
indis-own [
manager? ;; BOOLEAN if agent is a manager
deskloc ;; store agent's assigned desk
destination ;; where agent is going
destination-path ;; list of cells on path to destination
countdown ;; each agent has a counter before s/he gets up and does something
wait-countdown ;; a countdown for how long an agent stays at a particular place
mymgr ;; my manager
mymgrsmflr? ;; BOOLEAN if agent's manager is on same floor
crowdistmgr ;; TO IMPLEMENT - determine point-to-point distance between manager and subordinate
pathdistmgr ;; TO IMPLEMENT
timewmgr ;; actually time spent colocated with manager (in seconds)
peopleiveseen ;; agentset of people Ive seen
]
cells-own [
traversible? ;; BOOLEAN to track if agent can walk here
path-counter ;; tracks number of seconds an agent has been here
]
patches-own [
; pflr ;; which floor?
; pobjecttype ;; variable to classify type of object here
]
links-own [
weight ;; use to impact likelihood of taking elevator since increased weight increases weighted-path distance
]
to setup-office
clear-all
;; currently working from a single, static floorplan that I drew and exported - additional space configurations could be
;; tested in future iterations/models
import-world "floorplan" ;; BUG - this imports the *world* including parameter settings, which interferes with BehaviorSpace - not sure how to fix this
;; CREATE SPATIAL ENVIRONMENT
;; create floor divider and elevator
ask patches [ if pxcor = 0 [ set pcolor red ] ] ;; representation of space between two floors of building
ask patch 0 0 [ set pcolor yellow ] ;; represents elevator
;; create cell objects on top of patches (to link them together as a lattice)
ask patches [
sprout 1 [
set color [pcolor] of self
set breed cells
set shape "dot"
;; use boolean flag to track whether a cell is reachable/walkable by agents
ifelse (color != white) and (color != red) and (color != brown) [ ; and (color != yellow) [
set traversible? TRUE ]
[ set traversible? FALSE ]
;; have each cell set what it is
if (color = violet) [ set objecttype "Kitchen" ]
if (color = blue) [ set objecttype "Bathroom" ]
if (color = grey) [ set objecttype "Printer" ]
if (color = green) [ set objecttype "Meeting Room" ]
if (color = brown) [ set objecttype "Desk" ]
if (color = white) [ set objecttype "Wall" ]
if (color = black) [ set objecttype "Space" ]
if (color = red) [ set objecttype "Between floors" ]
if (color = yellow) [ set objecttype "Elevator" ]
ht ; hide the spawned cells so they don't mess up the visualization
]
]
;; create lattice network
ask cells with [ traversible? = TRUE ] [
let fullset cells-on neighbors4
let linkset (fullset with [traversible? = true ]) ;; only want traversible cells
create-links-with linkset [ set weight 1.0 ]
]
set elevator one-of cells with [ objecttype = "Elevator" ]
ask elevator [
create-link-with one-of cells-on patch -1 0
create-link-with one-of cells-on patch 1 0
let elevlinks my-links
let wt elevator-barrier
ask elevlinks [ set weight elevator-barrier ]
]
;; hide the cell-cell links (comment the following line to see the lattice)
ask links [hide-link]
;; set floors
ask cells [ set-floor ]
;; use agentsets/lists to keep track of possible destinations
set bathrooms ( cells with [ objecttype = "Bathroom" ] )
set kitchens ( cells with [ objecttype = "Kitchen" ] )
set printers ( cells with [ objecttype = "Printer" ] )
set meetingrooms ( cells with [ objecttype = "Meeting Room" ] )
set destinations (turtle-set bathrooms kitchens printers meetingrooms)
set destinations1 ( destinations with [ flr = 1 ] )
set destinations2 ( destinations with [ flr = 2 ] )
ask patches with [ pcolor = 115 ] [ set plabel "Kit" ]
ask patches with [ pcolor = 5 ] [ set plabel "Prt" ]
ask patches with [ pcolor = 55 ] [ set plabel "Mtg" ]
ask patches with [ pcolor = 105 ] [ set plabel "Bth" ]
reset-ticks
end
to setup-employees
if (count cells > 465) [
user-message("WARNING - potentially more than one layer of cells!")
stop
]
;; basically, "setup" to populate the office with employees
set-default-shape indis "person"
;; first, add managers
ask patch -14 -6 [
sprout 1 [
set breed indis
set color 97
set manager? TRUE
set mgr1 self
]
]
ask patch 2 -6 [
sprout 1 [
set breed indis
set color 117
set manager? TRUE
set mgr2 self
]
]
repeat round (%-desks-filled / 100 * count patches with [ pcolor = brown ])
[ ;; slider allows for fewer employees than seats
ask one-of patches with [ pcolor = brown and ( count indis-on neighbors4 with [ pcolor = black ] ) = 0 ] [
ask one-of neighbors4 with [ pcolor = black ] ;; instead of putting employees *on* desks, they sit adjacent to them in an "open office" environment
[ sprout 1
[
set breed indis
;; set color blue
set manager? FALSE
if (mgr-same-floor-only) [ ;; if parameter set to same floor manager only, link with the manager on my floor
ifelse xcor < 0
[ create-link-with one-of indis with [ (manager? = TRUE) and (xcor < 0) ] ]
[ create-link-with one-of indis with [ ( manager? = TRUE) and (xcor > 0) ] ]
]
if (not mgr-same-floor-only) [ ;; otherwise, link with either manager
; let rand random-float 1
; ifelse (rand <= 0.5) [ create-link-with mgr1 ]
; [ create-link-with mgr2 ]
create-link-with one-of indis with [ manager? = TRUE ]
]
set mymgr one-of link-neighbors
ask links [ hide-link ]
set color [ color ] of one-of link-neighbors - 3
]
]
]
]
;; set variables common to both manager and employee agents
;; set floor variables
ask turtles [ set-floor ]
ask indis [ set-instance-vars ]
setup-agentsets ;; to track teams
reset-ticks
end
;; agents set their individual instance variables
to set-instance-vars
set deskloc one-of cells-here
if (manager? = FALSE) [
ifELSE ( [flr] of mymgr = [flr] of self ) [
set mymgrsmflr? TRUE ]
[ set mymgrsmflr? FALSE ]
]
set peopleiveseen no-turtles
reset-counter
select-destination
end
;; these agentsets make it easier to refer to groups of agents in the model
to setup-agentsets
ask mgr1 [
set mgr1hasntseen link-neighbors
]
ask mgr2 [
set mgr2hasntseen link-neighbors
]
ask mgr1 [
set mgr1flr1emps link-neighbors with [ flr = 1 ]
set mgr1flr2emps link-neighbors with [ flr = 2 ]
]
ask mgr2 [
set mgr2flr1emps link-neighbors with [ flr = 1 ]
set mgr2flr2emps link-neighbors with [ flr = 2 ]
]
end
to reset-counter ;; done during setup and when agent returns to desk ;; NOTE - added 0.2 multiplier just to speed up simulation
set countdown 0.2 * abs (random-normal 3600 1800) ;; random 20 ; abs (random-normal 120 30)
set wait-countdown 0.2 * random-poisson 300
end
;; agents track their "home" floor
to set-floor
if (xcor < 0) [ set flr 1 ]
if (xcor > 0) [ set flr 2 ]
end
;; following code block inspired by Powell (2013) Workplace Collaboration model (http://modelingcommons.org/browse/one_model/3705)
to draw
reset-ticks
if mouse-down? [
let x round mouse-xcor
let y round mouse-ycor
if (draw-what? = "printer") [
ask patch x y [ set pcolor grey ]
]
if (draw-what? = "bathroom") [
ask patch x y [ set pcolor yellow ]
]
if (draw-what? = "desk") [
ask patch x y [ set pcolor brown ]
]
if (draw-what? = "nothing(clear)") [
ask patch x y [ set pcolor black ]
]
if (draw-what? = "kitchen") [
ask patch x y [ set pcolor violet ]
]
if (draw-what? = "wall") [
ask patch x y [ set pcolor white ]
]
if (draw-what? = "meeting room") [
ask patch x y [ set pcolor green ]
]
if (draw-what? = "elevator") [
ask patch x y [ set pcolor yellow ]
]
if (draw-what? = "employee") [
ask patch x y [ sprout 1 [
set breed indis
set-instance-vars ]
]
]
if (draw-what? = "manager") [
ask patch x y [ sprout 1 [
set breed indis
set manager? TRUE
set color red
set-instance-vars ]
]
]
]
tick
end
; EXPORT OFFICE FLOORPLAN
to export-floorplan
export-world "floorplan"
end
; IMPORT OFFICE FLOORPLAN
to import-floorplan
import-world "floorplan"
end
;; end citation of Powell
to go
if ( ticks = 30000) [ stop ] ;; stopping condition - 30K seconds, or roughly one 8-hour workday
if any? indis with [ countdown < 1 ] [
ask indis [
if countdown < 1 [
set-path
move
]
]
]
;; TRACK ENCOUNTERS
ask indis [
if any? other indis-here [
if member? one-of link-neighbors indis-here [ ;; if my boss is one of the agents here
if manager? = FALSE [
set timewmgr timewmgr + 1 ;; increment my "time with" counter
]
]
record-encounter
]
]
;
;; decrement countdown
ask indis [ set countdown countdown - 1
set label timewmgr ]
tick
end
;; keep track of which agents are here, and if my manager is here, remove myself from the "hasn't seen" agentset
to record-encounter
let tempagentset other indis-here
set peopleiveseen (turtle-set peopleiveseen tempagentset)
if (any? tempagentset with [mymgr = myself]) [
ask tempagentset with [ mymgr = myself ] [
if ( [flr] of mymgr = 1) [
set mgr1hasntseen other mgr1hasntseen ]
if ( [flr] of mymgr = 2) [
set mgr2hasntseen other mgr2hasntseen ]
]
]
;; the above is very, very ugly and could probably be coded better!
end
;; simple random selection of destination, incorporating probability of meeting on other floor
to select-destination
ifelse ( flr = 1 ) [
set destination one-of destinations1 ]
[ set destination one-of destinations2 ]
if ( [ objecttype ] of destination = "Meeting Room" ) [
let rand random-float 1
if (rand < prob-of-having-mtg-on-other-floor) [
set destination one-of meetingrooms with [ flr != [ flr ] of myself ]
]
]
end
;; use the NW extension to calculate the shortest path between current location and my destination
;; NOTE: I learned how to do this from studying Powell's model
to set-path
nw:set-context cells links
let shortestpath 0
let node one-of cells-here ;; cell on which employee is standing / current spatial network node
if (node != destination) [
ask node [ set shortestpath nw:turtles-on-path-to ( [ destination ] of myself ) ] ;; ask current cell/node to determine shortest network path to calling agent's destination
set destination-path shortestpath
]
if (node = destination) and (destination != deskloc) [
set wait-countdown wait-countdown - 1
if wait-countdown < 1 [
set destination deskloc
ask node [ set shortestpath nw:turtles-on-path-to ( [ destination ] of myself ) ] ;; go back to my desk
set destination-path shortestpath
]
]
if (node = destination) and (destination = deskloc) [
reset-counter
select-destination
; select-destination
; ask node [ set shortestpath nw:turtles-on-path-to ( [ destination ] of myself ) ]
; set destination-path shortestpath
]
end
to move
if (show-trails?) [
pen-down ]
if (length destination-path > 0) [
let nextstep item 1 destination-path
move-to nextstep
ask nextstep [ set path-counter path-counter + 1
; set color path-counter / 100 ; trying to visualize the most frequent paths
]
]
end
@#$#@#$#@
GRAPHICS-WINDOW
278
4
930
325
-1
-1
20.8
1
10
1
1
1
0
0
0
1
-15
15
-7
7
0
0
1
seconds
30.0
BUTTON
2
47
110
80
NIL
setup-office\n
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
956
25
1019
58
NIL
draw
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
CHOOSER
956
60
1094
105
draw-what?
draw-what?
"wall" "desk" "kitchen" "bathroom" "printer" "meeting room" "elevator" "employee" "manager" "nothing(clear)"
1
BUTTON
958
147
1094
180
NIL
export-floorplan
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
959
186
1095
219
NIL
import-floorplan
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
1031
25
1094
58
clear
clear-all
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
2
98
174
131
%-desks-filled
%-desks-filled
1
100
80.0
1
1
NIL
HORIZONTAL
BUTTON
2
172
141
205
NIL
setup-employees
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
2
135
194
168
mgr-same-floor-only
mgr-same-floor-only
1
1
-1000
BUTTON
3
270
66
303
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
70
270
133
303
NIL
go
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
3
307
165
340
show-trails?
show-trails?
1
1
-1000
BUTTON
947
254
1112
287
hide/unhide cell layer
ifelse any? cells with [ hidden? = FALSE ]\n[ ask cells [ ht ] ]\n[ ask cells [ SET hidden? FALSE ] ]
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
PLOT
570
353
941
503
Manager-Subordinate overlap
NIL
NIL
0.0
1.0
0.0
1.0
true
true
"" ""
PENS
"mgr1_flr1_emps" 1.0 0 -13345367 true "" "if (mgr1flr1emps != 0) [\nplot sum [ timewmgr ] of mgr1flr1emps\n]"
"mgr1_flr2_emps" 1.0 0 -11221820 true "" "if (mgr1flr2emps != 0) [\nplot sum [ timewmgr ] of mgr1flr2emps\n]"
"mgr2_flr2_emps" 1.0 0 -8630108 true "" "if (mgr2flr2emps != 0) [\nplot sum [ timewmgr ] of mgr2flr2emps\n]"
"mgr2_flr1_emps" 1.0 0 -5825686 true "" "if (mgr2flr1emps != 0) [\nplot sum [ timewmgr ] of mgr2flr1emps\n]"
SLIDER
2
10
253
43
elevator-barrier
elevator-barrier
1
100
20.0
1
1
NIL
HORIZONTAL
TEXTBOX
961
10
1111
28
OFFICE FLOORPLAN TOOLS
11
0.0
1
SLIDER
2
233
255
266
prob-of-having-mtg-on-other-floor
prob-of-having-mtg-on-other-floor
0
1
0.7
0.1
1
NIL
HORIZONTAL
TEXTBOX
987
236
1137
254
OTHER TOOLS
11
0.0
1
PLOT
207
353
563
503
Destinations (should be abt equivalent)
NIL
NIL
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"kitchens" 1.0 0 -8630108 true "" "plot sum [ path-counter ] of kitchens"
"printers" 1.0 0 -7500403 true "" "plot sum [ path-counter ] of printers"
"mtg rooms" 1.0 0 -10899396 true "" "plot sum [ path-counter ] of meetingrooms"
"bathrooms" 1.0 0 -13345367 true "" "plot sum [ path-counter ] of bathrooms"
MONITOR
943
298
1038
343
elevator trips
[ path-counter ] of elevator
17
1
11
MONITOR
4
356
152
401
% haven't seen boss today
( precision (\n count indis with [ (timewmgr = 0) and (manager? = FALSE) ] / \n count indis with [ manager? = FALSE ]\n) 4 ) * 100
17
1
11
MONITOR
200
165
255
210
# emps
count indis with [manager? = FALSE]
17
1
11
MONITOR
4
405
150
450
NIL
mgr1hasntseen
17
1
11
MONITOR
4
453
150
498
NIL
mgr2hasntseen
17
1
11
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
true
0
Line -7500403 true 150 0 150 300
line half
true
0
Line -7500403 true 150 0 150 150
pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
false
0
Circle -7500403 true true 110 5 80