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I have the following problem:
Two new buttons I installed have the contact closed when not pressed, and open when pressed. Since retrogame expects the GPIOs to be low, it always generates a keypress when the button is not pressed, but not when it is.
Is there any way to "reverse" that input for those two buttons (and only for them, the rest are normal buttons)?
The text was updated successfully, but these errors were encountered:
I have the following problem:
Two new buttons I installed have the contact closed when not pressed, and open when pressed. Since retrogame expects the GPIOs to be low, it always generates a keypress when the button is not pressed, but not when it is.
Is there any way to "reverse" that input for those two buttons (and only for them, the rest are normal buttons)?
The text was updated successfully, but these errors were encountered: