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/*! \file ks0108.h \brief Graphic LCD driver for HD61202/KS0108 displays. */
//*****************************************************************************
//
// File Name : 'ks0108.h'
// Title : Graphic LCD driver for HD61202/KS0108 displays
// Author : Pascal Stang - Copyright (C) 2001-2003
// Date : 10/19/2002
// Revised : 5/1/2003
// Version : 0.5
// Target MCU : Atmel AVR
// Editor Tabs : 4
//
// NOTE: This code is currently below version 1.0, and therefore is considered
// to be lacking in some functionality or documentation, or may not be fully
// tested. Nonetheless, you can expect most functions to work.
//
/// \ingroup driver_hw
/// \defgroup ks0108 Graphic LCD Driver for HD61202/KS0108-based Displays (ks0108.c)
/// \code #include "ks0108.h" \endcode
/// \par Overview
/// This display driver performs the basic functions necessary to access
/// any graphic LCD based on the KS0108 or HD61202 controller chip.  For more
/// advanced functions, use this driver in conjunction with glcd.c.
/// KS0108/HD61202 displays typically range in size from 64x32 pixels to
/// 128x128 pixels and up to 3" square.  To determine whether a display is
/// compatible, you should look for the above controller chips to be mounted
/// on the PC board attached to the display glass.  The controller chips are
/// about 1/2" x 3/4" and have 80+ pins. On larger displays, you may also see
/// slave LCD driver chips with the numbers KS0107 or HD61203.  The display
/// will likely have an 18 or 20-pin interface.  The interface from the LCD
/// to an AVR processor does not require any additional hardware.  If you can
/// locate a datasheet for your display, that plus the information in the
/// ks0108conf.h file should be all you need to get hooked up.
//
// This code is distributed under the GNU Public License
// which can be found at http://www.gnu.org/licenses/gpl.txt
//
//*****************************************************************************
#ifndef KS0108_H
#define KS0108_H
#include "global.h"
#include "ks0108conf.h"
// HD61202/KS0108 command set
#define GLCD_ON_CTRL 0x3E // 0011111X: lcd on/off control
#define GLCD_ON_DISPLAY 0x01 // DB0: turn display on
#define GLCD_START_LINE 0xC0 // 11XXXXXX: set lcd start line
#define GLCD_SET_PAGE 0xB8 // 10111XXX: set lcd page (X) address
#define GLCD_SET_Y_ADDR 0x40 // 01YYYYYY: set lcd Y address
#define GLCD_STATUS_BUSY 0x80 // (1)->LCD IS BUSY
#define GLCD_STATUS_ONOFF 0x20 // (0)->LCD IS ON
#define GLCD_STATUS_RESET 0x10 // (1)->LCD IS RESET
// determine the number of controllers
// (make sure we round up for partial use of more than one controller)
#define GLCD_NUM_CONTROLLERS ((GLCD_XPIXELS+GLCD_CONTROLLER_XPIXELS-1)/GLCD_CONTROLLER_XPIXELS)
// typedefs/structures
typedef struct struct_GrLcdCtrlrStateType
{
unsigned char xAddr;
unsigned char yAddr;
} GrLcdCtrlrStateType;
typedef struct struct_GrLcdStateType
{
unsigned char lcdXAddr;
unsigned char lcdYAddr;
GrLcdCtrlrStateType ctrlr[GLCD_NUM_CONTROLLERS];
} GrLcdStateType;
// function prototypes
void glcdInitHW(void);
void glcdBusyWait(u08 controller);
void glcdControlWrite(u08 controller, u08 data);
u08 glcdControlRead(u08 controller);
void glcdDataWrite(u08 data);
u08 glcdDataRead(void);
void glcdSetXAddress(u08 xAddr);
void glcdSetYAddress(u08 yAddr);
//! Initialize the display, clear it, and prepare it for access
void glcdInit(void);
//! Clear the display
void glcdClearScreen(void);
//! Set display memory access point back to upper,left corner
void glcdHome(void);
//! Set display memory access point to row [line] and column [col] assuming 5x7 font
void glcdGotoChar(u08 line, u08 col);
//! Set display memory access point to [x] horizontal pixel and [y] vertical line
void glcdSetAddress(u08 x, u08 yLine);
//! Set display memory access point to row [line] and column [col] assuming 5x7 font
void glcdStartLine(u08 start);
//! Generic delay routine for timed glcd access
void glcdDelay(u16 p);
#endif
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