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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Absorboid"
config/tags=PackedStringArray("gamejam")
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
run/low_processor_mode=true
boot_splash/bg_color=Color(1, 1, 1, 1)
config/icon="res://icon.png"
[autoload]
Log="*res://globals/Logger.gd"
Git="*res://git_info.gd"
SoundManager="*res://globals/SoundManager.tscn"
Game="*res://globals/Game.gd"
LevelLoader="*res://globals/LevelLoader.gd"
[display]
window/size/viewport_width=960
window/size/viewport_height=640
[game]
config/color1=Color(0.890196, 0.133333, 0.152941, 1)
config/color2=Color(0.2, 0.52549, 0, 1)
config/color3=Color(0.101961, 0.486275, 0.980392, 1)
config/color4=Color(0.85098, 0.592157, 0.14902, 1)
config/default_color=Color(1, 1, 1, 1)
[layer_names]
2d_physics/layer_1="Color #1"
2d_physics/layer_2="Color #2"
2d_physics/layer_3="Color #3"
2d_physics/layer_4="Color #4"
2d_physics/layer_5="Walls"
2d_physics/layer_6="Collectables"
2d_physics/layer_7="Enemies"
2d_physics/layer_8="Interactables"
[physics]
3d/default_gravity=18.0
2d/default_gravity=1800.0
[rendering]
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true