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Releases: Adamkob12/Meshem

0.4

20 May 09:15
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Support for bevy 0.13

0.3

05 Nov 14:58
2ba945f
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0.3

Significant new version, All the new features are in the README flle!

0.2.5

01 Nov 17:35
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Added more advanced Proximity Based Shading, making it look much more like Minecraft's "Smooth Lighting"
Also added more API changes, and a built in way to "introduce" two chunks to each other, meaning culling the vertices between them, and applying the PBS to the edges of the chunks.

0.2.4

25 Oct 17:27
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Full Changelog: 0.2.3...0.2.4

0.2.3

14 Oct 15:22
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What's Changed

  • Adding Proximity Based Shadowing, enhancing Voxel Registry API and bug fixes in #7

Full Changelog: 0.2.2...0.2.3

0.2.2

10 Oct 19:54
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What's Changed

  • Added an option to cull sides of the mesh at gen in #5
  • Fix bug in UVs in creating a voxel mesh + enhancment in #6

Full Changelog: 0.2.1...0.2.2

0.2.1

23 Sep 15:39
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bug fixes and docs

0.2.0

17 Sep 21:04
729c357
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The main change in this release is the ability to update the mesh at run-time efficiently!
See the new example update_mesh_example

0.1.1

13 Sep 22:05
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update