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weapon-optimizer.py
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weapon-optimizer.py
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import os
import argparse
import json
from weapon import *
from weapon_pool import WeaponPool
from weapon_list import WeaponList
from summon import SummonType, Summon
from summon_list import SummonList
from character import Party, MainCharacter, Character
class GranblueWeaponOptimizer(object):
def __init__(self, weapon_list, summon_list, party):
if not (isinstance(weapon_list, WeaponList)):
raise AttributeError("weapon_list is not a weapon_list")
if not (isinstance(summon_list, SummonList)):
raise AttributeError("summon_list is not a SummonList")
self.weapon_list = weapon_list
self.summon_list = summon_list
self.party = party
self.results = []
def _find_best_pool_for_summon_pair(self, summon_pair):
best_damage = 0
best_pool = None
count = 0
character_list = [self.party.mc]
for party_character in self.party.pc_list:
character_list.append(party_character)
# Process all valid pools
for pool in self.valid_pools:
count = count+1
damage = 0
# Damage aggregates damage from all characters
for character in character_list:
damage += pool.calc_damage(summon_pair[0], summon_pair[1], character)
if (damage > best_damage):
best_damage = damage
best_pool = pool
# Save off best pool and summon pair as tuple
self.results.append((best_damage, best_pool, summon_pair))
return count
def optimize(self):
self.possible_pools_count = len(self.weapon_list.all_pools)
self.valid_pools = self.weapon_list.get_valid_pools(party.mc.weapon_preferences)
self.valid_pools_count = len(self.valid_pools)
if (self.valid_pools_count == 0):
raise AttributeError("No weapon pools in WeaponList support Main Character's class.")
self.execution_count = 0
for summon_pair in self.summon_list.summon_pairs:
self.execution_count += self._find_best_pool_for_summon_pair(summon_pair)
# Sort result_list based on damage
self.results.sort(key=lambda tup: tup[0], reverse=True)
def _print_single_result(self, damage, pool, summon_pair):
output = ""
output += "** {} - {} **\n".format(summon_pair[0].name, summon_pair[1].name)
output += "Base Damage: {}\n".format(pool.base_damage)
output += "Damage: {}\n".format(damage)
output += str(pool)
return output
def print_results(self, list_all):
print("Weapon Pool Combinations: {}".format(self.possible_pools_count))
print("Valid Pool Combinations: {}".format(self.valid_pools_count))
print("Number of pool damage calculations: {}".format(self.execution_count))
print("")
# Print characters
print ("** Party **")
print (party)
# Print results
if (list_all):
count = len(self.results)
else:
count = 3
for index in range(count):
damage, pool, summon_pair = self.results[index]
print(self._print_single_result(damage, pool, summon_pair))
#------------- Parsing ------------------------------------
def parse_config_file(file_data):
root, ext = os.path.splitext(file_data)
return FILE_PARSERS[ext](file_data)
def parse_json(file_data):
with open(file_data) as json_data:
data_dict = json.load(json_data)
return data_dict
FILE_PARSERS = {
'.json': parse_json,
}
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument('config', metavar='config_file', help='Path to config json file')
parser.add_argument('--list_all', '-l', dest='list_all', action='store_true', help='Print all optimization results')
return parser.parse_args()
def parse_weapon_from_data(parsed_data):
weapon_list = []
for weapon_entry in parsed_data["weapon_list"]:
if (weapon_entry['weapon_class'] == "normal"):
weapon = WeaponNormal(**weapon_entry)
elif (weapon_entry['weapon_class'] == "normal2"):
weapon = WeaponNormal2(**weapon_entry)
elif (weapon_entry['weapon_class'] == "magna"):
weapon = WeaponMagna(**weapon_entry)
elif (weapon_entry['weapon_class'] == "unknown"):
weapon = WeaponUnknown(**weapon_entry)
elif (weapon_entry['weapon_class'] == "strength"):
weapon = WeaponStrength(**weapon_entry)
elif (weapon_entry['weapon_class'] == "bahamut"):
weapon = WeaponBahamut(**weapon_entry)
elif (weapon_entry['weapon_class'] == "hl_bahamut"):
weapon = WeaponHLBahamut(**weapon_entry)
elif (weapon_entry['weapon_class'] == "stat_stick"):
weapon = WeaponStatStick(**weapon_entry)
weapon_list.append(weapon)
return WeaponList(weapon_list)
def parse_summon_from_data(parsed_data):
#Parse my summons
my_summons = []
for summon_entry in parsed_data['my_summons']:
summon = Summon(**summon_entry)
my_summons.append(summon)
#Parse helper summons
helper_summons = []
for summon_entry in parsed_data['helper_summons']:
summon = Summon(**summon_entry)
helper_summons.append(summon)
return SummonList(my_summons, helper_summons)
def parse_party_from_data(parsed_data):
party_data = parsed_data['party']
mc = MainCharacter(**party_data['main_character'])
pc_list = []
if (party_data['party_characters']):
for party_character in party_data['party_characters']:
pc_list.append(Character(**party_character))
return Party(mc, pc_list)
#------------- Main ------------------------------------
if __name__ == "__main__":
args = get_args()
print ("Parsing: {}".format(args.config))
config_data = parse_config_file(args.config)
weapon_list = parse_weapon_from_data(config_data)
summon_list = parse_summon_from_data(config_data)
party = parse_party_from_data(config_data)
#Figure out best weapon pool for each summon pair
gwo = GranblueWeaponOptimizer(weapon_list, summon_list, party)
gwo.optimize()
gwo.print_results(args.list_all)