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dead_cell.feature
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dead_cell.feature
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Feature: Evolving a dead cell
In order to create a functioning rules engine
As a programmer of Conway's Game of Life
I can evolve a single dead cell based
Scenario: Dead cell with 0 neighbors stays dead
Given the following setup
| . | . | . |
| . | . | . |
| . | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 1 neighbor stays dead
Given the following setup
| . | x | . |
| . | . | . |
| . | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 2 neighbors stays dead
Given the following setup
| . | x | . |
| . | . | x |
| . | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 3 neighbors comes to life
Given the following setup
| x | x | x |
| . | . | . |
| . | . | . |
When I evolve the board
Then the center cell should be alive
Scenario: Dead cell with 4 neighbors stays dead
Given the following setup
| x | x | x |
| . | . | x |
| . | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 5 neighbors stays dead
Given the following setup
| x | x | x |
| x | . | x |
| . | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 6 neighbors stays dead
Given the following setup
| x | x | x |
| x | . | x |
| x | . | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 7 neighbors stays dead
Given the following setup
| x | x | x |
| x | . | x |
| x | x | . |
When I evolve the board
Then the center cell should be dead
Scenario: Dead cell with 8 neighbors stays dead
Given the following setup
| x | x | x |
| x | . | x |
| x | x | x |
When I evolve the board
Then the center cell should be dead