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Block vertexes are missalignied, randomly giggles from camera angle change #24
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Please post detailed description of the problem. There is absolutely no way I can figure out what "like that" means. |
2021-03-11 19-22-08.mkv.zip |
That sure looks weird. What are your coordinates in the world? This might just be some float imprecision if you're not close to the origin. Please also remember that this is not a library meant to build custom clients that people can play with. |
Well, it's about 380k overworld, maybe it actually, I searched through rendering procedures but did not found any loss or something related to it. And yes, I'm gonna build my own (I mean not entierly my own ofc but still) playable, full fledged client with all features out of this 😁 |
Floats only have a 7 digits precision. So if you are at 380 000 in one direction, this kind of behaviour is quite expected. If you go 1M blocks further it will be even worse. |
Any fix to it? Extended floats? |
Is this supposed to be like that?
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