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Improve resource binding model #12

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adepke opened this issue Dec 19, 2020 · 1 comment
Closed

Improve resource binding model #12

adepke opened this issue Dec 19, 2020 · 1 comment
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adepke commented Dec 19, 2020

The existing descriptor binding model tries to emulate D3D11, however this isn't the ideal solution. Instead of tightly coupling descriptors with resources, consider looking into a "resource binder" object, or potentially create descriptors on demand. For material textures, consider not even exposing the underlying resource, instead expose a collection of SRVs.

@adepke adepke added the enhancement New feature or request label Dec 19, 2020
@adepke adepke added this to To Do in Roadmap Dec 19, 2020
@adepke adepke moved this from To Do to In Progress in Roadmap Feb 11, 2022
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adepke commented Apr 21, 2022

Closed as most resources are now bound via the Render Graph, which provides the view-like resource binding API discussed.

@adepke adepke closed this as completed Apr 21, 2022
Roadmap automation moved this from In Progress to Completed Apr 21, 2022
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