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Improve resource binding model #12
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adepke
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… pass binding (#12), various improvements
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Closed as most resources are now bound via the Render Graph, which provides the view-like resource binding API discussed. |
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The existing descriptor binding model tries to emulate D3D11, however this isn't the ideal solution. Instead of tightly coupling descriptors with resources, consider looking into a "resource binder" object, or potentially create descriptors on demand. For material textures, consider not even exposing the underlying resource, instead expose a collection of SRVs.
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