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When writing to a texture, the source placed footprint resource (upload buffer) needs to be aligned to D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT. This is normally the case, since power of two textures are commonly added, however if a buffer with static frequency is written to that isn't aligned to 512 bytes, it will cause the next texture write to be misaligned and throw an error.
The text was updated successfully, but these errors were encountered:
When writing to a texture, the source placed footprint resource (upload buffer) needs to be aligned to
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
. This is normally the case, since power of two textures are commonly added, however if a buffer with static frequency is written to that isn't aligned to 512 bytes, it will cause the next texture write to be misaligned and throw an error.The text was updated successfully, but these errors were encountered: