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When inspecting a depth texture in the editor, the depth should be linearized to allow for a more useful visual analysis. To do this, consider using a separate pipeline state for depth texture rendering that remaps the pixel values when drawing.
The text was updated successfully, but these errors were encountered:
When inspecting a depth texture in the editor, the depth should be linearized to allow for a more useful visual analysis. To do this, consider using a separate pipeline state for depth texture rendering that remaps the pixel values when drawing.
The text was updated successfully, but these errors were encountered: