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The current method of getting the scene output in the editor GUI is to use a separate fullscreen render target, which acts as a back buffer texture. This is very wasteful with respect to GPU memory bandwidth, so consider drawing the scene inline with the editor GUI using ImDrawCallbacks.
The text was updated successfully, but these errors were encountered:
Decided the current rendering separation is much better than what would be required to implement this feature, also the performance impact is not of significant concern.
The current method of getting the scene output in the editor GUI is to use a separate fullscreen render target, which acts as a back buffer texture. This is very wasteful with respect to GPU memory bandwidth, so consider drawing the scene inline with the editor GUI using
ImDrawCallback
s.The text was updated successfully, but these errors were encountered: