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Shaders are compiled once at engine startup, but we should allow for hot reloading and recompiling all affected pipeline states. This will allow for modifying shader sources while the engine is running, without having to restart in order to see changes.
The text was updated successfully, but these errors were encountered:
Shaders are compiled once at engine startup, but we should allow for hot reloading and recompiling all affected pipeline states. This will allow for modifying shader sources while the engine is running, without having to restart in order to see changes.
The text was updated successfully, but these errors were encountered: