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In the existing render graph implementation, transient resources are recreated and destroyed every frame, which is a massive CPU bottleneck. Resources should be reused when possible to prevent huge wastes of CPU time.
The text was updated successfully, but these errors were encountered:
In the existing render graph implementation, transient resources are recreated and destroyed every frame, which is a massive CPU bottleneck. Resources should be reused when possible to prevent huge wastes of CPU time.
The text was updated successfully, but these errors were encountered: