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Shadow feature and MAX TEXTURE IMAGE UNITS limitation #35
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Hello, starting from recent release, the problem has been fixed by setting the shadow parameter to 'yes'. |
Turn on shadow make my home model can't load. I use Firefox and my laptop only has Intel graphic |
I suspect your problem is similar to the following #36. |
Hello lesydat, please post here the snapshot of the screen you will find here https://browserleaks.com/webgl or here https://webglreport.com/?v=1 |
@adizanni |
So, before I see how to optimize the usage of lights and shadows, you will not be able to put more than 16 (Max Texture Image Unit in your WebGL report) lights into your model. I keep it open for further investigations |
Added a new task in project 2.0 to see how to handle lights to consume less GPU resources. Closing the issue as the behaviour of the card is according to THREE.js and WebGL limitation |
Sorry for my late reply (I come from issue #36). I also confirm that with the shadow set to 'no' the 3D model appears normal. I also attach my WebGL browser check just for reference. |
Yes geolos, and do you confirm that you had more than 16 lights defined ? |
Yes I confirm that the lights were more than 16 (and with shadow set to yes there was a problem). When I reduced them the model appeared ok. In both cases the model remained the same; with the same number of textures. |
Can you fix light through walls when turn on light?
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