This repository has been archived by the owner on Feb 11, 2022. It is now read-only.
forked from aerospike/aerospike-client-go
-
Notifications
You must be signed in to change notification settings - Fork 0
/
instance.go
73 lines (59 loc) · 1.71 KB
/
instance.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
// +build !app_engine
// Copyright 2013-2019 Aerospike, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package lua
import (
"github.com/aerospike/aerospike-client-go/internal/lua/resources"
"github.com/aerospike/aerospike-client-go/logger"
"github.com/aerospike/aerospike-client-go/types"
"github.com/yuin/gopher-lua"
)
// SetPath sets the interpreter's current Lua Path
func SetPath(lpath string) {
lua.LuaPath = lpath
}
// LuaPath returns the interpreter's current Lua Path
func LuaPath() string {
return lua.LuaPath
}
type LuaInstance struct {
instance *lua.LState
}
// Global LState pool
var LuaPool = types.NewPool(64)
func newInstance(params ...interface{}) interface{} {
L := lua.NewState()
registerLuaAerospikeType(L)
registerLuaStreamType(L)
registerLuaListType(L)
registerLuaMapType(L)
if err := L.DoString(luaLib.LibStreamOps); err != nil {
logger.Logger.Error(err.Error())
return nil
}
if err := L.DoString(luaLib.LibAerospike); err != nil {
logger.Logger.Error(err.Error())
return nil
}
return L
}
func finalizeInstance(instance interface{}) {
if instance != nil {
instance.(*lua.LState).Close()
}
}
func init() {
LuaPool.New = newInstance
LuaPool.Finalize = finalizeInstance
}