-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Not patching correctly. #18
Comments
Please post your log file first. The information I have right now I too little to go on in order to investigate the issue, |
Here's the one from today. I tried patching the rom several times, changing a few options to see if it would work. I also tested the standalone OC Redux patch from Romhacking.net, and the problems still occurred. Could the Redux patch be interfering with any of the custom options? |
Don't use the Redux patch from Romhacking.net. The Redux patch used within Patcher64+ is a customized to work a bit more modular. However, if you don't seem to be able to run Ocarina of Time Redux or Majora's Mask on any emulator, including Project64, when you manually patched it, then there are other issues at play. Make sure that the patched ROM uses the 8MB Expansion Pak in Project64. Both Redux patched Zelda ROMs require the 8MB Expansion Pak. I seemed to have noticed you drag and dropped the "Ocarina of Time Redux.bps" into the text bar as well. There's no need for this. As the text bar says it's meant for "CUSTOM" patches, aka, those Patcher64+ doesn't include. Redux is already included in Patcher64+, so just use the "Enable Redux" checkbox instead. Pressing the larger Patch button won't apply that Custom patch anyway, which is only applied when using the Apply Patch button right next besides it. According to the log, no actual errors were found. If you suspect it's a specific incompatible option you would need to isolate it's cause. Please make use of bisecting. How to do so:
|
That turned out to be the main problem. I didn't know Redux required the expansion pack, That was not only why Project64 was crashing, but why VC didn't work either. Those settings were all for original OoT, which doesn't use the expansion pack. So switching to Majora's Mask settings made it work. I haven't played through the entire game yet. The only other thing that doesn't seem to work is the GC Scheme option. When the first dialogue box appears, for a split second the colors are like how they are on the GC version, but they immediately switch back to the N64 colors. This happens on all devices and emulators I've tested it on. Other than that, everything else seems fine. |
Closing this issue, since it works then. Patcher64+ supports the 8 MB Expansion Pak for Ocarina of Time on the Wii VC. Make sure Expand Memory is checked, through patching in Redux automatically checks that box. Don't use the Custom Path bar like I mentioned before. Please create a new issue for the GC Scheme option, but only when you confirm the patching process and the emulator setup itself works (I can't blame the GC Scheme option being broken if it's an exterior issue). A proper log report would be helpful too. |
After selecting all my options and patching, I cannot get it to run properly in anything. Wii VC Wad injection causes the app to appear as unknown, Project64 crashes when trying to load the rom, and when injecting into Wii U VC all the characters and buildings are invisible. Are there any dependencies this requires besides PowerShell, or are there any options that are incompatible with each other?
The text was updated successfully, but these errors were encountered: